blob: a16d320662d88835626563a57a92654211473ac0 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
float4 colorGreen;
float4 colorRed;
};
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
float x = 1.0;
float y = 2.0;
int z = 3;
x = (x - x) + ((y * x) * x) * (y - x);
y = (x / y) / x;
z = (((z / 2) % 3 << 4) >> 2) << 1;
x += 12.0;
x -= 12.0;
x *= (y /= 10.0);
z |= 0;
z &= -1;
z ^= 0;
z >>= 2;
z <<= 4;
z %= 5;
x = 6.0;
y = 6.0;
z = 6;
_out.sk_FragColor = (x == 6.0 && y == 6.0) && z == 6 ? _uniforms.colorGreen : _uniforms.colorRed;
return _out;
}