blob: 62ce4a4f00798f2bff9e10aded5006cedf5f2deb [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
float x;
float y;
x = (y = 1.0);
float a;
float b;
float c;
a = (b = (c = 0.0));
_out.sk_FragColor = float4(a * b, x, c, y);
return _out;
}