blob: 4e4c5106fa5ff2c3f0beb264dc04431ed3870f0f [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
float4 colorGreen;
float4 colorRed;
};
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
thread float2x2& operator*=(thread float2x2& left, thread const float2x2& right) {
left = left * right;
return left;
}
bool test_half_b() {
float2x2 m1 = float2x2(float2(1.0, 2.0), float2(3.0, 4.0));
float2x2 m3 = m1;
float2x2 m4 = float2x2(1.0);
m3 *= m4;
float2x2 m5 = float2x2(m1[0].x);
float2x2 m6 = float2x2(float2(1.0, 2.0), float2(3.0, 4.0));
m6 += m5;
float4x4 m10 = float4x4(1.0);
float4x4 m11 = float4x4(2.0);
m11 -= m10;
return true;
}
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
float2x2 _2_m1 = float2x2(float2(1.0, 2.0), float2(3.0, 4.0));
float2x2 _4_m3 = _2_m1;
float2x2 _5_m4 = float2x2(1.0);
_4_m3 *= _5_m4;
float2x2 _6_m5 = float2x2(_2_m1[0].x);
float2x2 _7_m6 = float2x2(float2(1.0, 2.0), float2(3.0, 4.0));
_7_m6 += _6_m5;
float4x4 _10_m10 = float4x4(1.0);
float4x4 _11_m11 = float4x4(2.0);
_11_m11 -= _10_m10;
_out.sk_FragColor = true && test_half_b() ? _uniforms.colorGreen : _uniforms.colorRed;
return _out;
}