blob: 9e0dbce893cb7a213d7f77f4449f3760ba92280d [file] [log] [blame]
#version 400
#extension GL_ARB_gpu_shader5 : require
layout (points, invocations = 2) in ;
layout (invocations = 3) in ;
layout (line_strip, max_vertices = 2) out ;
void main() {
gl_Position = gl_in[0].gl_Position + vec4(-0.5, 0.0, 0.0, float(gl_InvocationID));
EmitVertex();
EndPrimitive();
}