blob: 58c9383c6638f71efa68576bac2e2e385d9f5a1f [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
{
_out.sk_FragColor = float4(1.0);
}
{
_out.sk_FragColor = float4(2.0);
}
{
_out.sk_FragColor = float4(6.0);
}
_out.sk_FragColor = float4(7.0);
_out.sk_FragColor = float4(-8.0);
_out.sk_FragColor = float4(-9.0);
_out.sk_FragColor = float4(10.0);
{
_out.sk_FragColor = float4(11.0);
}
{
_out.sk_FragColor = float4(13.0);
}
{
_out.sk_FragColor = float4(15.0);
}
{
_out.sk_FragColor = float4(16.0);
}
{
_out.sk_FragColor = float4(18.0);
}
_out.sk_FragColor = float4(19.0);
_out.sk_FragColor = float4(20.0);
{
_out.sk_FragColor = float4(21.0);
}
int f = 1;
if (f == 1) {
_out.sk_FragColor = float4(1.0);
}
if (f != 1) {
_out.sk_FragColor = float4(4.0);
}
_out.sk_FragColor = f == 0 ? float4(7.0) : float4(-7.0);
_out.sk_FragColor = f != 0 ? float4(8.0) : float4(-8.0);
_out.sk_FragColor = f == 1 ? float4(9.0) : float4(-9.0);
_out.sk_FragColor = f != 1 ? float4(10.0) : float4(-10.0);
switch (f) {
case 0:
_out.sk_FragColor = float4(11.0);
break;
case 1:
_out.sk_FragColor = float4(12.0);
break;
}
return _out;
}