blob: efa2487b90ad31ebb6d469c16efd4f8d6fa2b154 [file] [log] [blame]
out vec4 sk_FragColor;
vec4 main() {
vec4 color = vec4(0.0);
for (int counter = 0;counter < 10; ++counter) {
}
for (int counter = 0;counter < 10; ++counter) {
}
for (int counter = 0;counter < 10; ++counter) {
}
if (sqrt(1.0) == 1.0) color.y = 1.0;
if (sqrt(1.0) == 2.0) ; else color.w = 1.0;
return color;
}