blob: 56f2f1fb6c6aa4433b7827ea2638032c834dda59 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
array<float2, 2> x;
x[0] = float2(0.0, 0.0);
x[1] = float2(1.0, 0.0);
array<float2, 2> y;
y[0] = float2(0.0, 1.0);
y[1] = float2(-1.0, 2.0);
_out.sk_FragColor = float4(x[0].x * x[0].y, x[1].x - x[1].y, y[0].x / y[0].y, y[1].x + y[1].y);
return _out;
}