blob: 6b47fcb28b90af106a29e3aa9fbaf7c78c76256d [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
array<float, 4> array = array<float, 4>{1.0, 2.0, 3.0, 4.0};
short x = 0;
ushort y = 1u;
int z = 2;
uint w = 3u;
_out.sk_FragColor = float4(array[x], array[y], array[z], array[w]);
return _out;
}