|  | /* | 
|  | * Copyright 2013 Google Inc. | 
|  | * | 
|  | * Use of this source code is governed by a BSD-style license that can be | 
|  | * found in the LICENSE file. | 
|  | */ | 
|  |  | 
|  | #include "gm/gm.h" | 
|  | #include "include/core/SkBitmap.h" | 
|  | #include "include/core/SkCanvas.h" | 
|  | #include "include/core/SkColor.h" | 
|  | #include "include/core/SkImageInfo.h" | 
|  | #include "include/core/SkMatrix.h" | 
|  | #include "include/core/SkPaint.h" | 
|  | #include "include/core/SkRect.h" | 
|  | #include "include/core/SkShader.h" | 
|  | #include "include/core/SkSize.h" | 
|  | #include "include/core/SkString.h" | 
|  | #include "include/core/SkTileMode.h" | 
|  | #include "include/core/SkTypes.h" | 
|  | #include "include/gpu/GrRecordingContext.h" | 
|  | #include "src/gpu/GrCaps.h" | 
|  | #include "src/gpu/GrRecordingContextPriv.h" | 
|  |  | 
|  | namespace skiagm { | 
|  |  | 
|  | static void draw_bm(SkBitmap* bm) { | 
|  | SkPaint bluePaint; | 
|  | bluePaint.setColor(SK_ColorBLUE); | 
|  |  | 
|  | bm->allocN32Pixels(20, 20); | 
|  | bm->eraseColor(SK_ColorRED); | 
|  |  | 
|  | SkCanvas canvas(*bm); | 
|  | canvas.drawCircle(10, 10, 5, bluePaint); | 
|  | } | 
|  |  | 
|  | static void draw_mask(SkBitmap* bm) { | 
|  | SkPaint circlePaint; | 
|  | circlePaint.setColor(SK_ColorBLACK); | 
|  |  | 
|  | bm->allocPixels(SkImageInfo::MakeA8(20, 20)); | 
|  | bm->eraseColor(SK_ColorTRANSPARENT); | 
|  |  | 
|  | SkCanvas canvas(*bm); | 
|  | canvas.drawCircle(10, 10, 10, circlePaint); | 
|  | } | 
|  |  | 
|  | class BitmapShaderGM : public GM { | 
|  |  | 
|  | protected: | 
|  | void onOnceBeforeDraw() override { | 
|  | this->setBGColor(SK_ColorGRAY); | 
|  | draw_bm(&fBitmap); | 
|  | draw_mask(&fMask); | 
|  | } | 
|  |  | 
|  | SkString onShortName() override { | 
|  | return SkString("bitmapshaders"); | 
|  | } | 
|  |  | 
|  | SkISize onISize() override { | 
|  | return SkISize::Make(150, 100); | 
|  | } | 
|  |  | 
|  | void onDraw(SkCanvas* canvas) override { | 
|  | SkPaint paint; | 
|  |  | 
|  | for (int i = 0; i < 2; i++) { | 
|  | SkMatrix s; | 
|  | s.reset(); | 
|  | if (1 == i) { | 
|  | s.setScale(1.5f, 1.5f); | 
|  | s.postTranslate(2, 2); | 
|  | } | 
|  |  | 
|  | canvas->save(); | 
|  | paint.setShader(fBitmap.makeShader(&s)); | 
|  |  | 
|  | // draw the shader with a bitmap mask | 
|  | canvas->drawBitmap(fMask, 0, 0, &paint); | 
|  | // no blue circle expected (the bitmap shader's coordinates are aligned to CTM still) | 
|  | canvas->drawBitmap(fMask, 30, 0, &paint); | 
|  |  | 
|  | canvas->translate(0, 25); | 
|  |  | 
|  | canvas->drawCircle(10, 10, 10, paint); | 
|  | canvas->drawCircle(40, 10, 10, paint); // no blue circle expected | 
|  |  | 
|  | canvas->translate(0, 25); | 
|  |  | 
|  | // clear the shader, colorized by a solid color with a bitmap mask | 
|  | paint.setShader(nullptr); | 
|  | paint.setColor(SK_ColorGREEN); | 
|  | canvas->drawBitmap(fMask, 0, 0, &paint); | 
|  | canvas->drawBitmap(fMask, 30, 0, &paint); | 
|  |  | 
|  | canvas->translate(0, 25); | 
|  |  | 
|  | paint.setShader(fMask.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, &s)); | 
|  | paint.setColor(SK_ColorRED); | 
|  |  | 
|  | // draw the mask using the shader and a color | 
|  | canvas->drawRect(SkRect::MakeXYWH(0, 0, 20, 20), paint); | 
|  | canvas->drawRect(SkRect::MakeXYWH(30, 0, 20, 20), paint); | 
|  | canvas->restore(); | 
|  | canvas->translate(60, 0); | 
|  | } | 
|  | } | 
|  |  | 
|  | private: | 
|  | SkBitmap fBitmap; | 
|  | SkBitmap fMask; | 
|  |  | 
|  | using INHERITED = GM; | 
|  | }; | 
|  |  | 
|  | DEF_SIMPLE_GM(hugebitmapshader, canvas, 100, 100) { | 
|  | SkPaint paint; | 
|  | SkBitmap bitmap; | 
|  |  | 
|  | // The huge height will exceed GL_MAX_TEXTURE_SIZE. We test that the GL backend will at least | 
|  | // draw something with a default paint instead of drawing nothing. | 
|  | // | 
|  | // (See https://skia-review.googlesource.com/c/skia/+/73200) | 
|  | int bitmapW = 1; | 
|  | int bitmapH = 60000; | 
|  | if (auto ctx = canvas->recordingContext()) { | 
|  | bitmapH = ctx->priv().caps()->maxTextureSize() + 1; | 
|  | } | 
|  | bitmap.setInfo(SkImageInfo::MakeA8(bitmapW, bitmapH), bitmapW); | 
|  | uint8_t* pixels = new uint8_t[bitmapH]; | 
|  | for(int i = 0; i < bitmapH; ++i) { | 
|  | pixels[i] = i & 0xff; | 
|  | } | 
|  | bitmap.setPixels(pixels); | 
|  |  | 
|  | paint.setShader(bitmap.makeShader(SkTileMode::kMirror, SkTileMode::kMirror)); | 
|  | paint.setColor(SK_ColorRED); | 
|  | paint.setAntiAlias(true); | 
|  | canvas->drawCircle(50, 50, 50, paint); | 
|  | delete [] pixels; | 
|  | } | 
|  |  | 
|  | ////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | DEF_GM( return new BitmapShaderGM; ) | 
|  |  | 
|  | }  // namespace skiagm |