| diagnostic(off, derivative_uniformity); | |
| struct FSOut { | |
| @location(0) sk_FragColor: vec4<f32>, | |
| }; | |
| struct _GlobalUniforms { | |
| colorGreen: vec4<f32>, | |
| colorRed: vec4<f32>, | |
| }; | |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; | |
| fn _skslMain(coords: vec2<f32>) -> vec4<f32> { | |
| { | |
| var ok: bool; | |
| { | |
| var a: bool; | |
| const ONE: i32 = 1; | |
| var b: i32; | |
| var c: i32; | |
| let _skTemp0 = i32(_globalUniforms.colorGreen.y); | |
| switch _skTemp0 { | |
| case 0, 1, 2, 3, 4, 5 { | |
| var _skTemp1: bool = false; | |
| if _skTemp0 == 0 { | |
| ; | |
| _skTemp1 = true; // fallthrough | |
| } | |
| if _skTemp1 || _skTemp0 == 1 { | |
| ; | |
| _skTemp1 = true; // fallthrough | |
| } | |
| if _skTemp1 || _skTemp0 == 2 { | |
| b = ONE; | |
| _skTemp1 = true; // fallthrough | |
| } | |
| if _skTemp1 || _skTemp0 == 3 { | |
| { | |
| var d: f32 = f32(b); | |
| c = i32(d); | |
| } | |
| _skTemp1 = true; // fallthrough | |
| } | |
| if _skTemp1 || _skTemp0 == 4 { | |
| a = bool(c); | |
| // fallthrough | |
| } | |
| ok = a; | |
| } | |
| case default {} | |
| } | |
| } | |
| return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(ok)); | |
| } | |
| } | |
| @fragment fn main() -> FSOut { | |
| var _stageOut: FSOut; | |
| _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); | |
| return _stageOut; | |
| } |