| #include <metal_stdlib> | |
| #include <simd/simd.h> | |
| #ifdef __clang__ | |
| #pragma clang diagnostic ignored "-Wall" | |
| #endif | |
| using namespace metal; | |
| struct sampler2D { | |
| texture2d<half> tex; | |
| sampler smp; | |
| }; | |
| half4 sample(sampler2D i, float2 p, float b=0) { return i.tex.sample(i.smp, p, bias(b)); } | |
| half4 sample(sampler2D i, float3 p, float b=0) { return i.tex.sample(i.smp, p.xy / p.z, bias(b)); } | |
| half4 sampleLod(sampler2D i, float2 p, float lod) { return i.tex.sample(i.smp, p, level(lod)); } | |
| half4 sampleLod(sampler2D i, float3 p, float lod) { | |
| return i.tex.sample(i.smp, p.xy / p.z, level(lod)); | |
| } | |
| half4 sampleGrad(sampler2D i, float2 p, float2 dPdx, float2 dPdy) { | |
| return i.tex.sample(i.smp, p, gradient2d(dPdx, dPdy)); | |
| } | |
| struct Inputs { | |
| float2 c [[user(locn1)]]; | |
| }; | |
| struct Outputs { | |
| half4 sk_FragColor [[color(0)]]; | |
| }; | |
| struct Globals { | |
| texture2d<half, access::read> aTexture; | |
| sampler2D aSampledTexture; | |
| }; | |
| half4 helpers_helper_h4ZT(Inputs _in, sampler2D s, texture2d<half, access::read> t) { | |
| return sample(s, _in.c); | |
| } | |
| half4 helper_h4TZ(Inputs _in, texture2d<half, access::read> t, sampler2D s) { | |
| return helpers_helper_h4ZT(_in, s, t); | |
| } | |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], texture2d<half, access::read> aTexture [[texture(1)]], texture2d<half> aSampledTexture_Tex [[texture(2)]], sampler aSampledTexture_Smplr [[sampler(2)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { | |
| Globals _globals{aTexture, {aSampledTexture_Tex, aSampledTexture_Smplr}}; | |
| (void)_globals; | |
| Outputs _out; | |
| (void)_out; | |
| _out.sk_FragColor = helper_h4TZ(_in, _globals.aTexture, _globals.aSampledTexture); | |
| return _out; | |
| } |