| #include <metal_stdlib> | |
| #include <simd/simd.h> | |
| #ifdef __clang__ | |
| #pragma clang diagnostic ignored "-Wall" | |
| #endif | |
| using namespace metal; | |
| struct S { | |
| float2 v; | |
| }; | |
| struct Inputs { | |
| }; | |
| struct Outputs { | |
| half4 sk_FragColor [[color(0)]]; | |
| }; | |
| void initialize_vS(thread array<S, 2>& z) { | |
| z[0].v = float2(0.0, 1.0); | |
| z[1].v = float2(2.0, 1.0); | |
| } | |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { | |
| Outputs _out; | |
| (void)_out; | |
| array<S, 2> _skTemp0; | |
| array<float2, 2> x; | |
| x[0] = float2(0.0); | |
| x[1] = float2(1.0, 0.0); | |
| array<float2, 2> y; | |
| y[0] = float2(0.0, 1.0); | |
| y[1] = float2(-1.0, 2.0); | |
| array<S, 2> z; | |
| ((initialize_vS(_skTemp0)), (z = _skTemp0)); | |
| _out.sk_FragColor = half4(half(x[0].x * x[0].y + z[0].v.x), half(x[1].x - x[1].y * z[0].v.y), half((y[0].x / y[0].y) / z[1].v.x), half(y[1].x + y[1].y * z[1].v.y)); | |
| return _out; | |
| } |