| struct S | |
| { | |
| float2 v; | |
| }; | |
| static float4 sk_FragColor; | |
| struct SPIRV_Cross_Output | |
| { | |
| float4 sk_FragColor : SV_Target0; | |
| }; | |
| void initialize_vS(inout S _24[2]) | |
| { | |
| _24[0].v = float2(0.0f, 1.0f); | |
| _24[1].v = float2(2.0f, 1.0f); | |
| } | |
| float4 main(float2 _35) | |
| { | |
| float2 x[2] = { 0.0f.xx, 0.0f.xx }; | |
| x[0] = 0.0f.xx; | |
| x[1] = float2(1.0f, 0.0f); | |
| float2 y[2] = { 0.0f.xx, 0.0f.xx }; | |
| y[0] = float2(0.0f, 1.0f); | |
| y[1] = float2(-1.0f, 2.0f); | |
| S _49[2] = { { 0.0f.xx }, { 0.0f.xx } }; | |
| initialize_vS(_49); | |
| S z[2] = _49; | |
| return float4((x[0].x * x[0].y) + z[0].v.x, x[1].x - (x[1].y * z[0].v.y), (y[0].x / y[0].y) / z[1].v.x, y[1].x + (y[1].y * z[1].v.y)); | |
| } | |
| void frag_main() | |
| { | |
| float2 _15 = 0.0f.xx; | |
| sk_FragColor = main(_15); | |
| } | |
| SPIRV_Cross_Output main() | |
| { | |
| frag_main(); | |
| SPIRV_Cross_Output stage_output; | |
| stage_output.sk_FragColor = sk_FragColor; | |
| return stage_output; | |
| } |