| /* | |
| * Copyright 2011 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "src/shaders/SkBitmapProcShader.h" | |
| #include "include/core/SkColor.h" | |
| #include "include/core/SkMatrix.h" | |
| #include "include/core/SkPixmap.h" | |
| #include "include/private/base/SkAssert.h" | |
| #include "src/base/SkArenaAlloc.h" | |
| #include "src/core/SkBitmapProcState.h" | |
| #include <algorithm> | |
| #include <cstdint> | |
| enum class SkTileMode; | |
| class BitmapProcShaderContext : public SkShaderBase::Context { | |
| public: | |
| BitmapProcShaderContext(const SkShaderBase& shader, const SkShaderBase::ContextRec& rec, | |
| SkBitmapProcState* state) | |
| : INHERITED(shader, rec) | |
| , fState(state) | |
| , fFlags(0) | |
| { | |
| if (fState->fPixmap.isOpaque() && (255 == this->getPaintAlpha())) { | |
| fFlags |= SkShaderBase::kOpaqueAlpha_Flag; | |
| } | |
| } | |
| uint32_t getFlags() const override { return fFlags; } | |
| void shadeSpan(int x, int y, SkPMColor dstC[], int count) override { | |
| const SkBitmapProcState& state = *fState; | |
| if (state.getShaderProc32()) { | |
| state.getShaderProc32()(&state, x, y, dstC, count); | |
| return; | |
| } | |
| const int BUF_MAX = 128; | |
| uint32_t buffer[BUF_MAX]; | |
| SkBitmapProcState::MatrixProc mproc = state.getMatrixProc(); | |
| SkBitmapProcState::SampleProc32 sproc = state.getSampleProc32(); | |
| const int max = state.maxCountForBufferSize(sizeof(buffer[0]) * BUF_MAX); | |
| SkASSERT(state.fPixmap.addr()); | |
| for (;;) { | |
| int n = std::min(count, max); | |
| SkASSERT(n > 0 && n < BUF_MAX*2); | |
| mproc(state, buffer, n, x, y); | |
| sproc(state, buffer, n, dstC); | |
| if ((count -= n) == 0) { | |
| break; | |
| } | |
| SkASSERT(count > 0); | |
| x += n; | |
| dstC += n; | |
| } | |
| } | |
| private: | |
| SkBitmapProcState* fState; | |
| uint32_t fFlags; | |
| using INHERITED = SkShaderBase::Context; | |
| }; | |
| /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| SkShaderBase::Context* SkBitmapProcLegacyShader::MakeContext( | |
| const SkShaderBase& shader, SkTileMode tmx, SkTileMode tmy, const SkSamplingOptions& sampling, | |
| const SkImage_Base* image, const ContextRec& rec, SkArenaAlloc* alloc) | |
| { | |
| SkMatrix totalInverse; | |
| // Do this first, so we know the matrix can be inverted. | |
| if (!rec.fMatrixRec.totalInverse(&totalInverse)) { | |
| return nullptr; | |
| } | |
| SkBitmapProcState* state = alloc->make<SkBitmapProcState>(image, tmx, tmy); | |
| if (!state->setup(totalInverse, rec.fPaintAlpha, sampling)) { | |
| return nullptr; | |
| } | |
| return alloc->make<BitmapProcShaderContext>(shader, rec, state); | |
| } |