| /* |
| * Copyright 2022 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef skgpu_graphite_VulkanResourceProvider_DEFINED |
| #define skgpu_graphite_VulkanResourceProvider_DEFINED |
| |
| #include "src/gpu/graphite/ResourceProvider.h" |
| |
| #include "include/gpu/vk/VulkanTypes.h" |
| #include "src/gpu/graphite/DescriptorTypes.h" |
| |
| namespace skgpu::graphite { |
| |
| class VulkanCommandBuffer; |
| class VulkanDescriptorSet; |
| class VulkanFramebuffer; |
| class VulkanRenderPass; |
| class VulkanSharedContext; |
| class VulkanSamplerYcbcrConversion; |
| |
| class VulkanResourceProvider final : public ResourceProvider { |
| public: |
| static constexpr size_t kIntrinsicConstantSize = sizeof(float) * 4; |
| |
| VulkanResourceProvider(SharedContext* sharedContext, |
| SingleOwner*, |
| uint32_t recorderID, |
| size_t resourceBudget, |
| sk_sp<Buffer> intrinsicConstantUniformBuffer); |
| |
| ~VulkanResourceProvider() override; |
| |
| sk_sp<Texture> createWrappedTexture(const BackendTexture&) override; |
| |
| sk_sp<Buffer> refIntrinsicConstantBuffer() const; |
| |
| sk_sp<VulkanSamplerYcbcrConversion> findOrCreateCompatibleSamplerYcbcrConversion( |
| const VulkanYcbcrConversionInfo& ycbcrInfo) const; |
| |
| private: |
| const VulkanSharedContext* vulkanSharedContext() const; |
| |
| sk_sp<GraphicsPipeline> createGraphicsPipeline(const RuntimeEffectDictionary*, |
| const GraphicsPipelineDesc&, |
| const RenderPassDesc&) override; |
| sk_sp<ComputePipeline> createComputePipeline(const ComputePipelineDesc&) override; |
| |
| sk_sp<Texture> createTexture(SkISize, const TextureInfo&, skgpu::Budgeted) override; |
| sk_sp<Buffer> createBuffer(size_t size, BufferType type, AccessPattern) override; |
| |
| sk_sp<Sampler> createSampler(const SkSamplingOptions&, |
| SkTileMode xTileMode, |
| SkTileMode yTileMode) override; |
| sk_sp<VulkanFramebuffer> createFramebuffer( |
| const VulkanSharedContext*, |
| const skia_private::TArray<VkImageView>& attachmentViews, |
| const VulkanRenderPass&, |
| const int width, |
| const int height); |
| |
| BackendTexture onCreateBackendTexture(SkISize dimensions, const TextureInfo&) override; |
| void onDeleteBackendTexture(const BackendTexture&) override; |
| |
| sk_sp<VulkanDescriptorSet> findOrCreateDescriptorSet(SkSpan<DescriptorData>); |
| // Find or create a compatible (needed when creating a framebuffer and graphics pipeline) or |
| // full (needed when beginning a render pass from the command buffer) RenderPass. |
| sk_sp<VulkanRenderPass> findOrCreateRenderPass(const RenderPassDesc&, |
| bool compatibleOnly); |
| |
| VkPipelineCache pipelineCache(); |
| |
| friend class VulkanCommandBuffer; |
| VkPipelineCache fPipelineCache = VK_NULL_HANDLE; |
| |
| // Each render pass will need buffer space to record rtAdjust information. To minimize costly |
| // allocation calls and searching of the resource cache, we find & store a uniform buffer upon |
| // resource provider creation. This way, render passes across all command buffers can simply |
| // update the value within this buffer as needed. |
| sk_sp<Buffer> fIntrinsicUniformBuffer; |
| }; |
| |
| } // namespace skgpu::graphite |
| |
| #endif // skgpu_graphite_VulkanResourceProvider_DEFINED |