blob: 419e243fedec8086c8e854cf7f21d162715a3ecd [file]
/*
* Copyright 2022 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_graphite_VulkanResourceProvider_DEFINED
#define skgpu_graphite_VulkanResourceProvider_DEFINED
#include "src/gpu/graphite/ResourceProvider.h"
#include "include/gpu/vk/VulkanTypes.h"
#include "src/gpu/graphite/DescriptorTypes.h"
namespace skgpu::graphite {
class VulkanCommandBuffer;
class VulkanDescriptorSet;
class VulkanFramebuffer;
class VulkanRenderPass;
class VulkanSharedContext;
class VulkanSamplerYcbcrConversion;
class VulkanResourceProvider final : public ResourceProvider {
public:
static constexpr size_t kIntrinsicConstantSize = sizeof(float) * 4;
VulkanResourceProvider(SharedContext* sharedContext,
SingleOwner*,
uint32_t recorderID,
size_t resourceBudget,
sk_sp<Buffer> intrinsicConstantUniformBuffer);
~VulkanResourceProvider() override;
sk_sp<Texture> createWrappedTexture(const BackendTexture&) override;
sk_sp<Buffer> refIntrinsicConstantBuffer() const;
sk_sp<VulkanSamplerYcbcrConversion> findOrCreateCompatibleSamplerYcbcrConversion(
const VulkanYcbcrConversionInfo& ycbcrInfo) const;
private:
const VulkanSharedContext* vulkanSharedContext() const;
sk_sp<GraphicsPipeline> createGraphicsPipeline(const RuntimeEffectDictionary*,
const GraphicsPipelineDesc&,
const RenderPassDesc&) override;
sk_sp<ComputePipeline> createComputePipeline(const ComputePipelineDesc&) override;
sk_sp<Texture> createTexture(SkISize, const TextureInfo&, skgpu::Budgeted) override;
sk_sp<Buffer> createBuffer(size_t size, BufferType type, AccessPattern) override;
sk_sp<Sampler> createSampler(const SkSamplingOptions&,
SkTileMode xTileMode,
SkTileMode yTileMode) override;
sk_sp<VulkanFramebuffer> createFramebuffer(
const VulkanSharedContext*,
const skia_private::TArray<VkImageView>& attachmentViews,
const VulkanRenderPass&,
const int width,
const int height);
BackendTexture onCreateBackendTexture(SkISize dimensions, const TextureInfo&) override;
void onDeleteBackendTexture(const BackendTexture&) override;
sk_sp<VulkanDescriptorSet> findOrCreateDescriptorSet(SkSpan<DescriptorData>);
// Find or create a compatible (needed when creating a framebuffer and graphics pipeline) or
// full (needed when beginning a render pass from the command buffer) RenderPass.
sk_sp<VulkanRenderPass> findOrCreateRenderPass(const RenderPassDesc&,
bool compatibleOnly);
VkPipelineCache pipelineCache();
friend class VulkanCommandBuffer;
VkPipelineCache fPipelineCache = VK_NULL_HANDLE;
// Each render pass will need buffer space to record rtAdjust information. To minimize costly
// allocation calls and searching of the resource cache, we find & store a uniform buffer upon
// resource provider creation. This way, render passes across all command buffers can simply
// update the value within this buffer as needed.
sk_sp<Buffer> fIntrinsicUniformBuffer;
};
} // namespace skgpu::graphite
#endif // skgpu_graphite_VulkanResourceProvider_DEFINED