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/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrMeshDrawOp_DEFINED
#define GrMeshDrawOp_DEFINED
#include "GrAppliedClip.h"
#include "GrDrawOp.h"
#include "GrGeometryProcessor.h"
#include "GrMesh.h"
#include <type_traits>
class GrAtlasManager;
class GrCaps;
class GrGlyphCache;
class GrOpFlushState;
/**
* Base class for mesh-drawing GrDrawOps.
*/
class GrMeshDrawOp : public GrDrawOp {
public:
/** Abstract interface that represents a destination for a GrMeshDrawOp. */
class Target;
protected:
GrMeshDrawOp(uint32_t classID);
/** Helper for rendering repeating meshes using a patterned index buffer. This class creates the
space for the vertices and flushes the draws to the GrMeshDrawOp::Target. */
class PatternHelper {
public:
PatternHelper(Target*, GrPrimitiveType, size_t vertexStride, const GrBuffer*,
int verticesPerRepetition, int indicesPerRepetition, int repeatCount);
/** Called to issue draws to the GrMeshDrawOp::Target.*/
void recordDraw(Target*, sk_sp<const GrGeometryProcessor>, const GrPipeline*,
const GrPipeline::FixedDynamicState*) const;
void* vertices() const { return fVertices; }
protected:
PatternHelper() = default;
void init(Target*, GrPrimitiveType, size_t vertexStride, const GrBuffer*,
int verticesPerRepetition, int indicesPerRepetition, int repeatCount);
private:
void* fVertices = nullptr;
GrMesh* fMesh = nullptr;
};
static const int kVerticesPerQuad = 4;
static const int kIndicesPerQuad = 6;
/** A specialization of InstanceHelper for quad rendering. */
class QuadHelper : private PatternHelper {
public:
QuadHelper() = delete;
QuadHelper(Target* target, size_t vertexStride, int quadsToDraw);
using PatternHelper::recordDraw;
using PatternHelper::vertices;
private:
typedef PatternHelper INHERITED;
};
private:
void onPrepare(GrOpFlushState* state) final;
void onExecute(GrOpFlushState* state, const SkRect& chainBounds) final;
virtual void onPrepareDraws(Target*) = 0;
typedef GrDrawOp INHERITED;
};
class GrMeshDrawOp::Target {
public:
virtual ~Target() {}
/** Adds a draw of a mesh. */
virtual void draw(sk_sp<const GrGeometryProcessor>,
const GrPipeline*,
const GrPipeline::FixedDynamicState*,
const GrPipeline::DynamicStateArrays*,
const GrMesh[],
int meshCount) = 0;
/** Helper for drawing a single GrMesh. */
void draw(sk_sp<const GrGeometryProcessor> gp,
const GrPipeline* pipeline,
const GrPipeline::FixedDynamicState* fixedDynamicState,
const GrMesh* mesh) {
this->draw(std::move(gp), pipeline, fixedDynamicState, nullptr, mesh, 1);
}
/**
* Makes space for vertex data. The returned pointer is the location where vertex data
* should be written. On return the buffer that will hold the data as well as an offset into
* the buffer (in 'vertexSize' units) where the data will be placed.
*/
virtual void* makeVertexSpace(size_t vertexSize, int vertexCount, const GrBuffer**,
int* startVertex) = 0;
/**
* Makes space for index data. The returned pointer is the location where index data
* should be written. On return the buffer that will hold the data as well as an offset into
* the buffer (in uint16_t units) where the data will be placed.
*/
virtual uint16_t* makeIndexSpace(int indexCount, const GrBuffer**, int* startIndex) = 0;
/**
* This is similar to makeVertexSpace. It allows the caller to use up to 'actualVertexCount'
* vertices in the returned pointer, which may exceed 'minVertexCount'.
* 'fallbackVertexCount' is the maximum number of vertices that should be allocated if a new
* buffer is allocated on behalf of this request.
*/
virtual void* makeVertexSpaceAtLeast(size_t vertexSize, int minVertexCount,
int fallbackVertexCount, const GrBuffer**,
int* startVertex, int* actualVertexCount) = 0;
/**
* This is similar to makeIndexSpace. It allows the caller to use up to 'actualIndexCount'
* indices in the returned pointer, which may exceed 'minIndexCount'.
* 'fallbackIndexCount' is the maximum number of indices that should be allocated if a new
* buffer is allocated on behalf of this request.
*/
virtual uint16_t* makeIndexSpaceAtLeast(int minIndexCount, int fallbackIndexCount,
const GrBuffer**, int* startIndex,
int* actualIndexCount) = 0;
/** Helpers for ops which over-allocate and then return excess data to the pool. */
virtual void putBackIndices(int indices) = 0;
virtual void putBackVertices(int vertices, size_t vertexStride) = 0;
/**
* Allocate space for a pipeline. The target ensures this pipeline lifetime is at least
* as long as any deferred execution of draws added via draw().
* @tparam Args
* @param args
* @return
*/
template <typename... Args>
GrPipeline* allocPipeline(Args&&... args) {
return this->pipelineArena()->make<GrPipeline>(std::forward<Args>(args)...);
}
GrMesh* allocMesh(GrPrimitiveType primitiveType) {
return this->pipelineArena()->make<GrMesh>(primitiveType);
}
GrMesh* allocMeshes(int n) { return this->pipelineArena()->makeArray<GrMesh>(n); }
GrPipeline::FixedDynamicState* allocFixedDynamicState(const SkIRect& rect,
int numPrimitiveProcessorTextures = 0);
GrPipeline::DynamicStateArrays* allocDynamicStateArrays(int numMeshes,
int numPrimitiveProcessorTextures,
bool allocScissors);
GrTextureProxy** allocPrimitiveProcessorTextureArray(int n) {
SkASSERT(n > 0);
return this->pipelineArena()->makeArrayDefault<GrTextureProxy*>(n);
}
// Once we have C++17 structured bindings make this just be a tuple because then we can do:
// auto [pipeline, fixedDynamicState] = target->makePipeline(...);
// in addition to:
// std::tie(flushInfo.fPipeline, flushInfo.fFixedState) = target->makePipeline(...);
struct PipelineAndFixedDynamicState {
const GrPipeline* fPipeline;
GrPipeline::FixedDynamicState* fFixedDynamicState;
};
/**
* Helper that makes a pipeline targeting the op's render target that incorporates the op's
* GrAppliedClip and uses a fixed dynamic state.
*/
PipelineAndFixedDynamicState makePipeline(uint32_t pipelineFlags, GrProcessorSet&&,
GrAppliedClip&&,
int numPrimitiveProcessorTextures = 0);
virtual GrRenderTargetProxy* proxy() const = 0;
virtual GrAppliedClip detachAppliedClip() = 0;
virtual const GrXferProcessor::DstProxy& dstProxy() const = 0;
virtual GrResourceProvider* resourceProvider() const = 0;
uint32_t contextUniqueID() const { return this->resourceProvider()->contextUniqueID(); }
virtual GrGlyphCache* glyphCache() const = 0;
virtual GrAtlasManager* atlasManager() const = 0;
virtual const GrCaps& caps() const = 0;
virtual GrDeferredUploadTarget* deferredUploadTarget() = 0;
private:
virtual SkArenaAlloc* pipelineArena() = 0;
};
#endif