blob: f5c0e3917bd78cd7a0ff7218f4abe21046f68864 [file] [log] [blame]
/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrGpuCommandBuffer.h"
#include "GrMeshDrawOp.h"
#include "GrOpFlushState.h"
#include "GrResourceProvider.h"
GrMeshDrawOp::GrMeshDrawOp(uint32_t classID) : INHERITED(classID) {}
void GrMeshDrawOp::onPrepare(GrOpFlushState* state) { this->onPrepareDraws(state); }
void GrMeshDrawOp::onExecute(GrOpFlushState* state, const SkRect& chainBounds) {
state->executeDrawsAndUploadsForMeshDrawOp(this, chainBounds);
}
//////////////////////////////////////////////////////////////////////////////
GrMeshDrawOp::PatternHelper::PatternHelper(Target* target, GrPrimitiveType primitiveType,
size_t vertexStride, const GrBuffer* indexBuffer,
int verticesPerRepetition, int indicesPerRepetition,
int repeatCount) {
this->init(target, primitiveType, vertexStride, indexBuffer, verticesPerRepetition,
indicesPerRepetition, repeatCount);
}
void GrMeshDrawOp::PatternHelper::init(Target* target, GrPrimitiveType primitiveType,
size_t vertexStride, const GrBuffer* indexBuffer,
int verticesPerRepetition, int indicesPerRepetition,
int repeatCount) {
SkASSERT(target);
if (!indexBuffer) {
return;
}
const GrBuffer* vertexBuffer;
int firstVertex;
int vertexCount = verticesPerRepetition * repeatCount;
fVertices = target->makeVertexSpace(vertexStride, vertexCount, &vertexBuffer, &firstVertex);
if (!fVertices) {
SkDebugf("Vertices could not be allocated for patterned rendering.");
return;
}
SkASSERT(vertexBuffer);
size_t ibSize = indexBuffer->gpuMemorySize();
int maxRepetitions = static_cast<int>(ibSize / (sizeof(uint16_t) * indicesPerRepetition));
fMesh = target->allocMesh(primitiveType);
fMesh->setIndexedPatterned(indexBuffer, indicesPerRepetition, verticesPerRepetition,
repeatCount, maxRepetitions);
fMesh->setVertexData(vertexBuffer, firstVertex);
}
void GrMeshDrawOp::PatternHelper::recordDraw(
Target* target, sk_sp<const GrGeometryProcessor> gp, const GrPipeline* pipeline,
const GrPipeline::FixedDynamicState* fixedDynamicState) const {
target->draw(std::move(gp), pipeline, fixedDynamicState, fMesh);
}
//////////////////////////////////////////////////////////////////////////////
GrMeshDrawOp::QuadHelper::QuadHelper(Target* target, size_t vertexStride, int quadsToDraw) {
sk_sp<const GrBuffer> quadIndexBuffer = target->resourceProvider()->refQuadIndexBuffer();
if (!quadIndexBuffer) {
SkDebugf("Could not get quad index buffer.");
return;
}
this->init(target, GrPrimitiveType::kTriangles, vertexStride, quadIndexBuffer.get(),
kVerticesPerQuad, kIndicesPerQuad, quadsToDraw);
}
//////////////////////////////////////////////////////////////////////////////
GrPipeline::FixedDynamicState* GrMeshDrawOp::Target::allocFixedDynamicState(
const SkIRect& rect, int numPrimitiveProcessorTextures) {
auto result = this->pipelineArena()->make<GrPipeline::FixedDynamicState>(rect);
if (numPrimitiveProcessorTextures) {
result->fPrimitiveProcessorTextures =
this->allocPrimitiveProcessorTextureArray(numPrimitiveProcessorTextures);
}
return result;
}
GrPipeline::DynamicStateArrays* GrMeshDrawOp::Target::allocDynamicStateArrays(
int numMeshes, int numPrimitiveProcessorTextures, bool allocScissors) {
auto result = this->pipelineArena()->make<GrPipeline::DynamicStateArrays>();
if (allocScissors) {
result->fScissorRects = this->pipelineArena()->makeArray<SkIRect>(numMeshes);
}
if (numPrimitiveProcessorTextures) {
result->fPrimitiveProcessorTextures = this->allocPrimitiveProcessorTextureArray(
numPrimitiveProcessorTextures * numMeshes);
}
return result;
}
GrMeshDrawOp::Target::PipelineAndFixedDynamicState GrMeshDrawOp::Target::makePipeline(
uint32_t pipelineFlags, GrProcessorSet&& processorSet, GrAppliedClip&& clip,
int numPrimProcTextures) {
GrPipeline::InitArgs pipelineArgs;
pipelineArgs.fFlags = pipelineFlags;
pipelineArgs.fProxy = this->proxy();
pipelineArgs.fDstProxy = this->dstProxy();
pipelineArgs.fCaps = &this->caps();
pipelineArgs.fResourceProvider = this->resourceProvider();
GrPipeline::FixedDynamicState* fixedDynamicState = nullptr;
if (clip.scissorState().enabled() || numPrimProcTextures) {
fixedDynamicState = this->allocFixedDynamicState(clip.scissorState().rect());
if (numPrimProcTextures) {
fixedDynamicState->fPrimitiveProcessorTextures =
this->allocPrimitiveProcessorTextureArray(numPrimProcTextures);
}
}
return {this->allocPipeline(pipelineArgs, std::move(processorSet), std::move(clip)),
fixedDynamicState};
}