|  | /* | 
|  | * Copyright 2012 Google Inc. | 
|  | * | 
|  | * Use of this source code is governed by a BSD-style license that can be | 
|  | * found in the LICENSE file. | 
|  | */ | 
|  |  | 
|  | #include "SkChecksum.h" | 
|  | #include "SkRandom.h" | 
|  | #include "Test.h" | 
|  |  | 
|  |  | 
|  | // Murmur3 has an optional third seed argument, so we wrap it to fit a uniform type. | 
|  | static uint32_t murmur_noseed(const uint32_t* d, size_t l) { return SkChecksum::Murmur3(d, l); } | 
|  |  | 
|  | #define ASSERT(x) REPORTER_ASSERT(r, x) | 
|  |  | 
|  | DEF_TEST(Checksum, r) { | 
|  | // Algorithms to test.  They're currently all uint32_t(const uint32_t*, size_t). | 
|  | typedef uint32_t(*algorithmProc)(const uint32_t*, size_t); | 
|  | const algorithmProc kAlgorithms[] = { &SkChecksum::Compute, &murmur_noseed }; | 
|  |  | 
|  | // Put 128 random bytes into two identical buffers.  Any multiple of 4 will do. | 
|  | const size_t kBytes = SkAlign4(128); | 
|  | SkRandom rand; | 
|  | uint32_t data[kBytes/4], tweaked[kBytes/4]; | 
|  | for (size_t i = 0; i < SK_ARRAY_COUNT(tweaked); ++i) { | 
|  | data[i] = tweaked[i] = rand.nextU(); | 
|  | } | 
|  |  | 
|  | // Test each algorithm. | 
|  | for (size_t i = 0; i < SK_ARRAY_COUNT(kAlgorithms); ++i) { | 
|  | const algorithmProc algorithm = kAlgorithms[i]; | 
|  |  | 
|  | // Hash of NULL is always 0. | 
|  | ASSERT(algorithm(NULL, 0) == 0); | 
|  |  | 
|  | const uint32_t hash = algorithm(data, kBytes); | 
|  | // Should be deterministic. | 
|  | ASSERT(hash == algorithm(data, kBytes)); | 
|  |  | 
|  | // Changing any single element should change the hash. | 
|  | for (size_t j = 0; j < SK_ARRAY_COUNT(tweaked); ++j) { | 
|  | const uint32_t saved = tweaked[j]; | 
|  | tweaked[j] = rand.nextU(); | 
|  | const uint32_t tweakedHash = algorithm(tweaked, kBytes); | 
|  | ASSERT(tweakedHash != hash); | 
|  | ASSERT(tweakedHash == algorithm(tweaked, kBytes)); | 
|  | tweaked[j] = saved; | 
|  | } | 
|  | } | 
|  | } |