| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "include/core/SkPathBuilder.h" |
| |
| #include "include/core/SkMatrix.h" |
| #include "include/core/SkRRect.h" |
| #include "include/private/SkPathRef.h" |
| #include "include/private/base/SkFloatingPoint.h" |
| #include "include/private/base/SkSafe32.h" |
| #include "src/base/SkVx.h" |
| #include "src/core/SkGeometry.h" |
| #include "src/core/SkPathEnums.h" |
| #include "src/core/SkPathPriv.h" |
| |
| #include <algorithm> |
| #include <cmath> |
| #include <cstdint> |
| #include <cstring> |
| #include <iterator> |
| #include <utility> |
| |
| SkPathBuilder::SkPathBuilder() { |
| this->reset(); |
| } |
| |
| SkPathBuilder::SkPathBuilder(SkPathFillType ft) { |
| this->reset(); |
| fFillType = ft; |
| } |
| |
| SkPathBuilder::SkPathBuilder(const SkPath& src) { |
| *this = src; |
| } |
| |
| SkPathBuilder::~SkPathBuilder() { |
| } |
| |
| SkPathBuilder& SkPathBuilder::reset() { |
| fPts.clear(); |
| fVerbs.clear(); |
| fConicWeights.clear(); |
| fFillType = SkPathFillType::kWinding; |
| fIsVolatile = false; |
| |
| // these are internal state |
| |
| fSegmentMask = 0; |
| fLastMovePoint = {0, 0}; |
| fLastMoveIndex = -1; // illegal |
| fNeedsMoveVerb = true; |
| |
| return *this; |
| } |
| |
| SkPathBuilder& SkPathBuilder::operator=(const SkPath& src) { |
| this->reset().setFillType(src.getFillType()); |
| |
| for (auto [verb, pts, w] : SkPathPriv::Iterate(src)) { |
| switch (verb) { |
| case SkPathVerb::kMove: this->moveTo(pts[0]); break; |
| case SkPathVerb::kLine: this->lineTo(pts[1]); break; |
| case SkPathVerb::kQuad: this->quadTo(pts[1], pts[2]); break; |
| case SkPathVerb::kConic: this->conicTo(pts[1], pts[2], w[0]); break; |
| case SkPathVerb::kCubic: this->cubicTo(pts[1], pts[2], pts[3]); break; |
| case SkPathVerb::kClose: this->close(); break; |
| } |
| } |
| return *this; |
| } |
| |
| void SkPathBuilder::incReserve(int extraPtCount, int extraVbCount) { |
| fPts.reserve_exact(Sk32_sat_add(fPts.size(), extraPtCount)); |
| fVerbs.reserve_exact(Sk32_sat_add(fVerbs.size(), extraVbCount)); |
| } |
| |
| SkRect SkPathBuilder::computeBounds() const { |
| SkRect bounds; |
| bounds.setBounds(fPts.begin(), fPts.size()); |
| return bounds; |
| } |
| |
| /* |
| * Some old behavior in SkPath -- should we keep it? |
| * |
| * After each edit (i.e. adding a verb) |
| this->setConvexityType(SkPathConvexity::kUnknown); |
| this->setFirstDirection(SkPathPriv::kUnknown_FirstDirection); |
| */ |
| |
| SkPathBuilder& SkPathBuilder::moveTo(SkPoint pt) { |
| // only needed while SkPath is mutable |
| fLastMoveIndex = SkToInt(fPts.size()); |
| |
| fPts.push_back(pt); |
| fVerbs.push_back((uint8_t)SkPathVerb::kMove); |
| |
| fLastMovePoint = pt; |
| fNeedsMoveVerb = false; |
| return *this; |
| } |
| |
| SkPathBuilder& SkPathBuilder::lineTo(SkPoint pt) { |
| this->ensureMove(); |
| |
| fPts.push_back(pt); |
| fVerbs.push_back((uint8_t)SkPathVerb::kLine); |
| |
| fSegmentMask |= kLine_SkPathSegmentMask; |
| return *this; |
| } |
| |
| SkPathBuilder& SkPathBuilder::quadTo(SkPoint pt1, SkPoint pt2) { |
| this->ensureMove(); |
| |
| SkPoint* p = fPts.push_back_n(2); |
| p[0] = pt1; |
| p[1] = pt2; |
| fVerbs.push_back((uint8_t)SkPathVerb::kQuad); |
| |
| fSegmentMask |= kQuad_SkPathSegmentMask; |
| return *this; |
| } |
| |
| SkPathBuilder& SkPathBuilder::conicTo(SkPoint pt1, SkPoint pt2, SkScalar w) { |
| this->ensureMove(); |
| |
| SkPoint* p = fPts.push_back_n(2); |
| p[0] = pt1; |
| p[1] = pt2; |
| fVerbs.push_back((uint8_t)SkPathVerb::kConic); |
| fConicWeights.push_back(w); |
| |
| fSegmentMask |= kConic_SkPathSegmentMask; |
| return *this; |
| } |
| |
| SkPathBuilder& SkPathBuilder::cubicTo(SkPoint pt1, SkPoint pt2, SkPoint pt3) { |
| this->ensureMove(); |
| |
| SkPoint* p = fPts.push_back_n(3); |
| p[0] = pt1; |
| p[1] = pt2; |
| p[2] = pt3; |
| fVerbs.push_back((uint8_t)SkPathVerb::kCubic); |
| |
| fSegmentMask |= kCubic_SkPathSegmentMask; |
| return *this; |
| } |
| |
| SkPathBuilder& SkPathBuilder::close() { |
| if (!fVerbs.empty()) { |
| this->ensureMove(); |
| |
| fVerbs.push_back((uint8_t)SkPathVerb::kClose); |
| |
| // fLastMovePoint stays where it is -- the previous moveTo |
| fNeedsMoveVerb = true; |
| } |
| return *this; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////////////////// |
| |
| SkPathBuilder& SkPathBuilder::rLineTo(SkPoint p1) { |
| this->ensureMove(); |
| return this->lineTo(fPts.back() + p1); |
| } |
| |
| SkPathBuilder& SkPathBuilder::rQuadTo(SkPoint p1, SkPoint p2) { |
| this->ensureMove(); |
| SkPoint base = fPts.back(); |
| return this->quadTo(base + p1, base + p2); |
| } |
| |
| SkPathBuilder& SkPathBuilder::rConicTo(SkPoint p1, SkPoint p2, SkScalar w) { |
| this->ensureMove(); |
| SkPoint base = fPts.back(); |
| return this->conicTo(base + p1, base + p2, w); |
| } |
| |
| SkPathBuilder& SkPathBuilder::rCubicTo(SkPoint p1, SkPoint p2, SkPoint p3) { |
| this->ensureMove(); |
| SkPoint base = fPts.back(); |
| return this->cubicTo(base + p1, base + p2, base + p3); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////////////////// |
| |
| SkPath SkPathBuilder::make(sk_sp<SkPathRef> pr) const { |
| auto convexity = SkPathConvexity::kUnknown; |
| SkPathFirstDirection dir = SkPathFirstDirection::kUnknown; |
| |
| switch (fIsA) { |
| case kIsA_Oval: |
| pr->setIsOval(fIsACCW, fIsAStart, /*isClosed=*/true); |
| convexity = SkPathConvexity::kConvex; |
| dir = fIsACCW ? SkPathFirstDirection::kCCW : SkPathFirstDirection::kCW; |
| break; |
| case kIsA_RRect: |
| pr->setIsRRect(fIsACCW, fIsAStart); |
| convexity = SkPathConvexity::kConvex; |
| dir = fIsACCW ? SkPathFirstDirection::kCCW : SkPathFirstDirection::kCW; |
| break; |
| default: break; |
| } |
| |
| // Wonder if we can combine convexity and dir internally... |
| // unknown, convex_cw, convex_ccw, concave |
| // Do we ever have direction w/o convexity, or viceversa (inside path)? |
| // |
| auto path = SkPath(std::move(pr), fFillType, fIsVolatile, convexity, dir); |
| |
| // This hopefully can go away in the future when Paths are immutable, |
| // but if while they are still editable, we need to correctly set this. |
| const uint8_t* start = path.fPathRef->verbsBegin(); |
| const uint8_t* stop = path.fPathRef->verbsEnd(); |
| if (start < stop) { |
| SkASSERT(fLastMoveIndex >= 0); |
| // peek at the last verb, to know if our last contour is closed |
| const bool isClosed = (stop[-1] == (uint8_t)SkPathVerb::kClose); |
| path.fLastMoveToIndex = isClosed ? ~fLastMoveIndex : fLastMoveIndex; |
| } |
| |
| return path; |
| } |
| |
| SkPath SkPathBuilder::snapshot() const { |
| return this->make(sk_sp<SkPathRef>(new SkPathRef(fPts, |
| fVerbs, |
| fConicWeights, |
| fSegmentMask))); |
| } |
| |
| SkPath SkPathBuilder::detach() { |
| auto path = this->make(sk_sp<SkPathRef>(new SkPathRef(std::move(fPts), |
| std::move(fVerbs), |
| std::move(fConicWeights), |
| fSegmentMask))); |
| this->reset(); |
| return path; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| static bool arc_is_lone_point(const SkRect& oval, SkScalar startAngle, SkScalar sweepAngle, |
| SkPoint* pt) { |
| if (0 == sweepAngle && (0 == startAngle || SkIntToScalar(360) == startAngle)) { |
| // Chrome uses this path to move into and out of ovals. If not |
| // treated as a special case the moves can distort the oval's |
| // bounding box (and break the circle special case). |
| pt->set(oval.fRight, oval.centerY()); |
| return true; |
| } else if (0 == oval.width() && 0 == oval.height()) { |
| // Chrome will sometimes create 0 radius round rects. Having degenerate |
| // quad segments in the path prevents the path from being recognized as |
| // a rect. |
| // TODO: optimizing the case where only one of width or height is zero |
| // should also be considered. This case, however, doesn't seem to be |
| // as common as the single point case. |
| pt->set(oval.fRight, oval.fTop); |
| return true; |
| } |
| return false; |
| } |
| |
| // Return the unit vectors pointing at the start/stop points for the given start/sweep angles |
| // |
| static void angles_to_unit_vectors(SkScalar startAngle, SkScalar sweepAngle, |
| SkVector* startV, SkVector* stopV, SkRotationDirection* dir) { |
| SkScalar startRad = SkDegreesToRadians(startAngle), |
| stopRad = SkDegreesToRadians(startAngle + sweepAngle); |
| |
| startV->fY = SkScalarSinSnapToZero(startRad); |
| startV->fX = SkScalarCosSnapToZero(startRad); |
| stopV->fY = SkScalarSinSnapToZero(stopRad); |
| stopV->fX = SkScalarCosSnapToZero(stopRad); |
| |
| /* If the sweep angle is nearly (but less than) 360, then due to precision |
| loss in radians-conversion and/or sin/cos, we may end up with coincident |
| vectors, which will fool SkBuildQuadArc into doing nothing (bad) instead |
| of drawing a nearly complete circle (good). |
| e.g. canvas.drawArc(0, 359.99, ...) |
| -vs- canvas.drawArc(0, 359.9, ...) |
| We try to detect this edge case, and tweak the stop vector |
| */ |
| if (*startV == *stopV) { |
| SkScalar sw = SkScalarAbs(sweepAngle); |
| if (sw < SkIntToScalar(360) && sw > SkIntToScalar(359)) { |
| // make a guess at a tiny angle (in radians) to tweak by |
| SkScalar deltaRad = SkScalarCopySign(SK_Scalar1/512, sweepAngle); |
| // not sure how much will be enough, so we use a loop |
| do { |
| stopRad -= deltaRad; |
| stopV->fY = SkScalarSinSnapToZero(stopRad); |
| stopV->fX = SkScalarCosSnapToZero(stopRad); |
| } while (*startV == *stopV); |
| } |
| } |
| *dir = sweepAngle > 0 ? kCW_SkRotationDirection : kCCW_SkRotationDirection; |
| } |
| |
| /** |
| * If this returns 0, then the caller should just line-to the singlePt, else it should |
| * ignore singlePt and append the specified number of conics. |
| */ |
| static int build_arc_conics(const SkRect& oval, const SkVector& start, const SkVector& stop, |
| SkRotationDirection dir, SkConic conics[SkConic::kMaxConicsForArc], |
| SkPoint* singlePt) { |
| SkMatrix matrix; |
| |
| matrix.setScale(SkScalarHalf(oval.width()), SkScalarHalf(oval.height())); |
| matrix.postTranslate(oval.centerX(), oval.centerY()); |
| |
| int count = SkConic::BuildUnitArc(start, stop, dir, &matrix, conics); |
| if (0 == count) { |
| matrix.mapXY(stop.x(), stop.y(), singlePt); |
| } |
| return count; |
| } |
| |
| static bool nearly_equal(const SkPoint& a, const SkPoint& b) { |
| return SkScalarNearlyEqual(a.fX, b.fX) |
| && SkScalarNearlyEqual(a.fY, b.fY); |
| } |
| |
| SkPathBuilder& SkPathBuilder::arcTo(const SkRect& oval, SkScalar startAngle, SkScalar sweepAngle, |
| bool forceMoveTo) { |
| if (oval.width() < 0 || oval.height() < 0) { |
| return *this; |
| } |
| |
| if (fVerbs.empty()) { |
| forceMoveTo = true; |
| } |
| |
| SkPoint lonePt; |
| if (arc_is_lone_point(oval, startAngle, sweepAngle, &lonePt)) { |
| return forceMoveTo ? this->moveTo(lonePt) : this->lineTo(lonePt); |
| } |
| |
| SkVector startV, stopV; |
| SkRotationDirection dir; |
| angles_to_unit_vectors(startAngle, sweepAngle, &startV, &stopV, &dir); |
| |
| SkPoint singlePt; |
| |
| // Adds a move-to to 'pt' if forceMoveTo is true. Otherwise a lineTo unless we're sufficiently |
| // close to 'pt' currently. This prevents spurious lineTos when adding a series of contiguous |
| // arcs from the same oval. |
| auto addPt = [forceMoveTo, this](const SkPoint& pt) { |
| if (forceMoveTo) { |
| this->moveTo(pt); |
| } else if (!nearly_equal(fPts.back(), pt)) { |
| this->lineTo(pt); |
| } |
| }; |
| |
| // At this point, we know that the arc is not a lone point, but startV == stopV |
| // indicates that the sweepAngle is too small such that angles_to_unit_vectors |
| // cannot handle it. |
| if (startV == stopV) { |
| SkScalar endAngle = SkDegreesToRadians(startAngle + sweepAngle); |
| SkScalar radiusX = oval.width() / 2; |
| SkScalar radiusY = oval.height() / 2; |
| // We do not use SkScalar[Sin|Cos]SnapToZero here. When sin(startAngle) is 0 and sweepAngle |
| // is very small and radius is huge, the expected behavior here is to draw a line. But |
| // calling SkScalarSinSnapToZero will make sin(endAngle) be 0 which will then draw a dot. |
| singlePt.set(oval.centerX() + radiusX * SkScalarCos(endAngle), |
| oval.centerY() + radiusY * SkScalarSin(endAngle)); |
| addPt(singlePt); |
| return *this; |
| } |
| |
| SkConic conics[SkConic::kMaxConicsForArc]; |
| int count = build_arc_conics(oval, startV, stopV, dir, conics, &singlePt); |
| if (count) { |
| this->incReserve(count * 2 + 1); |
| const SkPoint& pt = conics[0].fPts[0]; |
| addPt(pt); |
| for (int i = 0; i < count; ++i) { |
| this->conicTo(conics[i].fPts[1], conics[i].fPts[2], conics[i].fW); |
| } |
| } else { |
| addPt(singlePt); |
| } |
| return *this; |
| } |
| |
| SkPathBuilder& SkPathBuilder::addArc(const SkRect& oval, SkScalar startAngle, SkScalar sweepAngle) { |
| if (oval.isEmpty() || 0 == sweepAngle) { |
| return *this; |
| } |
| |
| const SkScalar kFullCircleAngle = SkIntToScalar(360); |
| |
| if (sweepAngle >= kFullCircleAngle || sweepAngle <= -kFullCircleAngle) { |
| // We can treat the arc as an oval if it begins at one of our legal starting positions. |
| // See SkPath::addOval() docs. |
| SkScalar startOver90 = startAngle / 90.f; |
| SkScalar startOver90I = SkScalarRoundToScalar(startOver90); |
| SkScalar error = startOver90 - startOver90I; |
| if (SkScalarNearlyEqual(error, 0)) { |
| // Index 1 is at startAngle == 0. |
| SkScalar startIndex = std::fmod(startOver90I + 1.f, 4.f); |
| startIndex = startIndex < 0 ? startIndex + 4.f : startIndex; |
| return this->addOval(oval, sweepAngle > 0 ? SkPathDirection::kCW : SkPathDirection::kCCW, |
| (unsigned) startIndex); |
| } |
| } |
| return this->arcTo(oval, startAngle, sweepAngle, true); |
| } |
| |
| SkPathBuilder& SkPathBuilder::arcTo(SkPoint p1, SkPoint p2, SkScalar radius) { |
| this->ensureMove(); |
| |
| if (radius == 0) { |
| return this->lineTo(p1); |
| } |
| |
| // need to know our prev pt so we can construct tangent vectors |
| SkPoint start = fPts.back(); |
| |
| // need double precision for these calcs. |
| skvx::double2 befored = normalize(skvx::double2{p1.fX - start.fX, p1.fY - start.fY}); |
| skvx::double2 afterd = normalize(skvx::double2{p2.fX - p1.fX, p2.fY - p1.fY}); |
| double cosh = dot(befored, afterd); |
| double sinh = cross(befored, afterd); |
| |
| // If the previous point equals the first point, befored will be denormalized. |
| // If the two points equal, afterd will be denormalized. |
| // If the second point equals the first point, sinh will be zero. |
| // In all these cases, we cannot construct an arc, so we construct a line to the first point. |
| if (!isfinite(befored) || !isfinite(afterd) || SkScalarNearlyZero(SkDoubleToScalar(sinh))) { |
| return this->lineTo(p1); |
| } |
| |
| // safe to convert back to floats now |
| SkScalar dist = SkScalarAbs(SkDoubleToScalar(radius * (1 - cosh) / sinh)); |
| SkScalar xx = p1.fX - dist * befored[0]; |
| SkScalar yy = p1.fY - dist * befored[1]; |
| |
| SkVector after = SkVector::Make(afterd[0], afterd[1]); |
| after.setLength(dist); |
| this->lineTo(xx, yy); |
| SkScalar weight = SkScalarSqrt(SkDoubleToScalar(SK_ScalarHalf + cosh * 0.5)); |
| return this->conicTo(p1, p1 + after, weight); |
| } |
| |
| // This converts the SVG arc to conics. |
| // Partly adapted from Niko's code in kdelibs/kdecore/svgicons. |
| // Then transcribed from webkit/chrome's SVGPathNormalizer::decomposeArcToCubic() |
| // See also SVG implementation notes: |
| // http://www.w3.org/TR/SVG/implnote.html#ArcConversionEndpointToCenter |
| // Note that arcSweep bool value is flipped from the original implementation. |
| SkPathBuilder& SkPathBuilder::arcTo(SkPoint rad, SkScalar angle, SkPathBuilder::ArcSize arcLarge, |
| SkPathDirection arcSweep, SkPoint endPt) { |
| this->ensureMove(); |
| |
| SkPoint srcPts[2] = { fPts.back(), endPt }; |
| |
| // If rx = 0 or ry = 0 then this arc is treated as a straight line segment (a "lineto") |
| // joining the endpoints. |
| // http://www.w3.org/TR/SVG/implnote.html#ArcOutOfRangeParameters |
| if (!rad.fX || !rad.fY) { |
| return this->lineTo(endPt); |
| } |
| // If the current point and target point for the arc are identical, it should be treated as a |
| // zero length path. This ensures continuity in animations. |
| if (srcPts[0] == srcPts[1]) { |
| return this->lineTo(endPt); |
| } |
| SkScalar rx = SkScalarAbs(rad.fX); |
| SkScalar ry = SkScalarAbs(rad.fY); |
| SkVector midPointDistance = srcPts[0] - srcPts[1]; |
| midPointDistance *= 0.5f; |
| |
| SkMatrix pointTransform; |
| pointTransform.setRotate(-angle); |
| |
| SkPoint transformedMidPoint; |
| pointTransform.mapPoints(&transformedMidPoint, &midPointDistance, 1); |
| SkScalar squareRx = rx * rx; |
| SkScalar squareRy = ry * ry; |
| SkScalar squareX = transformedMidPoint.fX * transformedMidPoint.fX; |
| SkScalar squareY = transformedMidPoint.fY * transformedMidPoint.fY; |
| |
| // Check if the radii are big enough to draw the arc, scale radii if not. |
| // http://www.w3.org/TR/SVG/implnote.html#ArcCorrectionOutOfRangeRadii |
| SkScalar radiiScale = squareX / squareRx + squareY / squareRy; |
| if (radiiScale > 1) { |
| radiiScale = SkScalarSqrt(radiiScale); |
| rx *= radiiScale; |
| ry *= radiiScale; |
| } |
| |
| pointTransform.setScale(1 / rx, 1 / ry); |
| pointTransform.preRotate(-angle); |
| |
| SkPoint unitPts[2]; |
| pointTransform.mapPoints(unitPts, srcPts, (int) std::size(unitPts)); |
| SkVector delta = unitPts[1] - unitPts[0]; |
| |
| SkScalar d = delta.fX * delta.fX + delta.fY * delta.fY; |
| SkScalar scaleFactorSquared = std::max(1 / d - 0.25f, 0.f); |
| |
| SkScalar scaleFactor = SkScalarSqrt(scaleFactorSquared); |
| if ((arcSweep == SkPathDirection::kCCW) != SkToBool(arcLarge)) { // flipped from the original implementation |
| scaleFactor = -scaleFactor; |
| } |
| delta.scale(scaleFactor); |
| SkPoint centerPoint = unitPts[0] + unitPts[1]; |
| centerPoint *= 0.5f; |
| centerPoint.offset(-delta.fY, delta.fX); |
| unitPts[0] -= centerPoint; |
| unitPts[1] -= centerPoint; |
| SkScalar theta1 = SkScalarATan2(unitPts[0].fY, unitPts[0].fX); |
| SkScalar theta2 = SkScalarATan2(unitPts[1].fY, unitPts[1].fX); |
| SkScalar thetaArc = theta2 - theta1; |
| if (thetaArc < 0 && (arcSweep == SkPathDirection::kCW)) { // arcSweep flipped from the original implementation |
| thetaArc += SK_ScalarPI * 2; |
| } else if (thetaArc > 0 && (arcSweep != SkPathDirection::kCW)) { // arcSweep flipped from the original implementation |
| thetaArc -= SK_ScalarPI * 2; |
| } |
| |
| // Very tiny angles cause our subsequent math to go wonky (skbug.com/9272) |
| // so we do a quick check here. The precise tolerance amount is just made up. |
| // PI/million happens to fix the bug in 9272, but a larger value is probably |
| // ok too. |
| if (SkScalarAbs(thetaArc) < (SK_ScalarPI / (1000 * 1000))) { |
| return this->lineTo(endPt); |
| } |
| |
| pointTransform.setRotate(angle); |
| pointTransform.preScale(rx, ry); |
| |
| // the arc may be slightly bigger than 1/4 circle, so allow up to 1/3rd |
| int segments = SkScalarCeilToInt(SkScalarAbs(thetaArc / (2 * SK_ScalarPI / 3))); |
| SkScalar thetaWidth = thetaArc / segments; |
| SkScalar t = SkScalarTan(0.5f * thetaWidth); |
| if (!SkIsFinite(t)) { |
| return *this; |
| } |
| SkScalar startTheta = theta1; |
| SkScalar w = SkScalarSqrt(SK_ScalarHalf + SkScalarCos(thetaWidth) * SK_ScalarHalf); |
| auto scalar_is_integer = [](SkScalar scalar) -> bool { |
| return scalar == SkScalarFloorToScalar(scalar); |
| }; |
| bool expectIntegers = SkScalarNearlyZero(SK_ScalarPI/2 - SkScalarAbs(thetaWidth)) && |
| scalar_is_integer(rx) && scalar_is_integer(ry) && |
| scalar_is_integer(endPt.fX) && scalar_is_integer(endPt.fY); |
| |
| for (int i = 0; i < segments; ++i) { |
| SkScalar endTheta = startTheta + thetaWidth, |
| sinEndTheta = SkScalarSinSnapToZero(endTheta), |
| cosEndTheta = SkScalarCosSnapToZero(endTheta); |
| |
| unitPts[1].set(cosEndTheta, sinEndTheta); |
| unitPts[1] += centerPoint; |
| unitPts[0] = unitPts[1]; |
| unitPts[0].offset(t * sinEndTheta, -t * cosEndTheta); |
| SkPoint mapped[2]; |
| pointTransform.mapPoints(mapped, unitPts, (int) std::size(unitPts)); |
| /* |
| Computing the arc width introduces rounding errors that cause arcs to start |
| outside their marks. A round rect may lose convexity as a result. If the input |
| values are on integers, place the conic on integers as well. |
| */ |
| if (expectIntegers) { |
| for (SkPoint& point : mapped) { |
| point.fX = SkScalarRoundToScalar(point.fX); |
| point.fY = SkScalarRoundToScalar(point.fY); |
| } |
| } |
| this->conicTo(mapped[0], mapped[1], w); |
| startTheta = endTheta; |
| } |
| |
| // The final point should match the input point (by definition); replace it to |
| // ensure that rounding errors in the above math don't cause any problems. |
| fPts.back() = endPt; |
| return *this; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////////////////// |
| |
| namespace { |
| template <unsigned N> class PointIterator { |
| public: |
| PointIterator(SkPathDirection dir, unsigned startIndex) |
| : fCurrent(startIndex % N) |
| , fAdvance(dir == SkPathDirection::kCW ? 1 : N - 1) |
| {} |
| |
| const SkPoint& current() const { |
| SkASSERT(fCurrent < N); |
| return fPts[fCurrent]; |
| } |
| |
| const SkPoint& next() { |
| fCurrent = (fCurrent + fAdvance) % N; |
| return this->current(); |
| } |
| |
| protected: |
| SkPoint fPts[N]; |
| |
| private: |
| unsigned fCurrent; |
| unsigned fAdvance; |
| }; |
| |
| class RectPointIterator : public PointIterator<4> { |
| public: |
| RectPointIterator(const SkRect& rect, SkPathDirection dir, unsigned startIndex) |
| : PointIterator(dir, startIndex) { |
| |
| fPts[0] = SkPoint::Make(rect.fLeft, rect.fTop); |
| fPts[1] = SkPoint::Make(rect.fRight, rect.fTop); |
| fPts[2] = SkPoint::Make(rect.fRight, rect.fBottom); |
| fPts[3] = SkPoint::Make(rect.fLeft, rect.fBottom); |
| } |
| }; |
| |
| class OvalPointIterator : public PointIterator<4> { |
| public: |
| OvalPointIterator(const SkRect& oval, SkPathDirection dir, unsigned startIndex) |
| : PointIterator(dir, startIndex) { |
| |
| const SkScalar cx = oval.centerX(); |
| const SkScalar cy = oval.centerY(); |
| |
| fPts[0] = SkPoint::Make(cx, oval.fTop); |
| fPts[1] = SkPoint::Make(oval.fRight, cy); |
| fPts[2] = SkPoint::Make(cx, oval.fBottom); |
| fPts[3] = SkPoint::Make(oval.fLeft, cy); |
| } |
| }; |
| |
| class RRectPointIterator : public PointIterator<8> { |
| public: |
| RRectPointIterator(const SkRRect& rrect, SkPathDirection dir, unsigned startIndex) |
| : PointIterator(dir, startIndex) |
| { |
| const SkRect& bounds = rrect.getBounds(); |
| const SkScalar L = bounds.fLeft; |
| const SkScalar T = bounds.fTop; |
| const SkScalar R = bounds.fRight; |
| const SkScalar B = bounds.fBottom; |
| |
| fPts[0] = SkPoint::Make(L + rrect.radii(SkRRect::kUpperLeft_Corner).fX, T); |
| fPts[1] = SkPoint::Make(R - rrect.radii(SkRRect::kUpperRight_Corner).fX, T); |
| fPts[2] = SkPoint::Make(R, T + rrect.radii(SkRRect::kUpperRight_Corner).fY); |
| fPts[3] = SkPoint::Make(R, B - rrect.radii(SkRRect::kLowerRight_Corner).fY); |
| fPts[4] = SkPoint::Make(R - rrect.radii(SkRRect::kLowerRight_Corner).fX, B); |
| fPts[5] = SkPoint::Make(L + rrect.radii(SkRRect::kLowerLeft_Corner).fX, B); |
| fPts[6] = SkPoint::Make(L, B - rrect.radii(SkRRect::kLowerLeft_Corner).fY); |
| fPts[7] = SkPoint::Make(L, T + rrect.radii(SkRRect::kUpperLeft_Corner).fY); |
| } |
| }; |
| } // anonymous namespace |
| |
| |
| SkPathBuilder& SkPathBuilder::addRect(const SkRect& rect, SkPathDirection dir, unsigned index) { |
| const int kPts = 4; // moveTo + 3 lines |
| const int kVerbs = 5; // moveTo + 3 lines + close |
| this->incReserve(kPts, kVerbs); |
| |
| RectPointIterator iter(rect, dir, index); |
| |
| this->moveTo(iter.current()); |
| this->lineTo(iter.next()); |
| this->lineTo(iter.next()); |
| this->lineTo(iter.next()); |
| return this->close(); |
| } |
| |
| SkPathBuilder& SkPathBuilder::addOval(const SkRect& oval, SkPathDirection dir, unsigned index) { |
| const IsA prevIsA = fIsA; |
| |
| const int kPts = 9; // moveTo + 4 conics(2 pts each) |
| const int kVerbs = 6; // moveTo + 4 conics + close |
| this->incReserve(kPts, kVerbs); |
| |
| OvalPointIterator ovalIter(oval, dir, index); |
| RectPointIterator rectIter(oval, dir, index + (dir == SkPathDirection::kCW ? 0 : 1)); |
| |
| // The corner iterator pts are tracking "behind" the oval/radii pts. |
| |
| this->moveTo(ovalIter.current()); |
| for (unsigned i = 0; i < 4; ++i) { |
| this->conicTo(rectIter.next(), ovalIter.next(), SK_ScalarRoot2Over2); |
| } |
| this->close(); |
| |
| if (prevIsA == kIsA_JustMoves) { |
| fIsA = kIsA_Oval; |
| fIsACCW = (dir == SkPathDirection::kCCW); |
| fIsAStart = index % 4; |
| } |
| return *this; |
| } |
| |
| SkPathBuilder& SkPathBuilder::addRRect(const SkRRect& rrect, SkPathDirection dir, unsigned index) { |
| const IsA prevIsA = fIsA; |
| const SkRect& bounds = rrect.getBounds(); |
| |
| if (rrect.isRect() || rrect.isEmpty()) { |
| // degenerate(rect) => radii points are collapsing |
| this->addRect(bounds, dir, (index + 1) / 2); |
| } else if (rrect.isOval()) { |
| // degenerate(oval) => line points are collapsing |
| this->addOval(bounds, dir, index / 2); |
| } else { |
| // we start with a conic on odd indices when moving CW vs. even indices when moving CCW |
| const bool startsWithConic = ((index & 1) == (dir == SkPathDirection::kCW)); |
| const SkScalar weight = SK_ScalarRoot2Over2; |
| |
| const int kVerbs = startsWithConic |
| ? 9 // moveTo + 4x conicTo + 3x lineTo + close |
| : 10; // moveTo + 4x lineTo + 4x conicTo + close |
| this->incReserve(kVerbs); |
| |
| RRectPointIterator rrectIter(rrect, dir, index); |
| // Corner iterator indices follow the collapsed radii model, |
| // adjusted such that the start pt is "behind" the radii start pt. |
| const unsigned rectStartIndex = index / 2 + (dir == SkPathDirection::kCW ? 0 : 1); |
| RectPointIterator rectIter(bounds, dir, rectStartIndex); |
| |
| this->moveTo(rrectIter.current()); |
| if (startsWithConic) { |
| for (unsigned i = 0; i < 3; ++i) { |
| this->conicTo(rectIter.next(), rrectIter.next(), weight); |
| this->lineTo(rrectIter.next()); |
| } |
| this->conicTo(rectIter.next(), rrectIter.next(), weight); |
| // final lineTo handled by close(). |
| } else { |
| for (unsigned i = 0; i < 4; ++i) { |
| this->lineTo(rrectIter.next()); |
| this->conicTo(rectIter.next(), rrectIter.next(), weight); |
| } |
| } |
| this->close(); |
| } |
| |
| if (prevIsA == kIsA_JustMoves) { |
| fIsA = kIsA_RRect; |
| fIsACCW = (dir == SkPathDirection::kCCW); |
| fIsAStart = index % 8; |
| } |
| return *this; |
| } |
| |
| SkPathBuilder& SkPathBuilder::addCircle(SkScalar x, SkScalar y, SkScalar r, SkPathDirection dir) { |
| if (r >= 0) { |
| this->addOval(SkRect::MakeLTRB(x - r, y - r, x + r, y + r), dir); |
| } |
| return *this; |
| } |
| |
| SkPathBuilder& SkPathBuilder::addPolygon(const SkPoint pts[], int count, bool isClosed) { |
| if (count <= 0) { |
| return *this; |
| } |
| |
| this->moveTo(pts[0]); |
| this->polylineTo(&pts[1], count - 1); |
| if (isClosed) { |
| this->close(); |
| } |
| return *this; |
| } |
| |
| SkPathBuilder& SkPathBuilder::polylineTo(const SkPoint pts[], int count) { |
| if (count > 0) { |
| this->ensureMove(); |
| |
| this->incReserve(count, count); |
| memcpy(fPts.push_back_n(count), pts, count * sizeof(SkPoint)); |
| memset(fVerbs.push_back_n(count), (uint8_t)SkPathVerb::kLine, count); |
| fSegmentMask |= kLine_SkPathSegmentMask; |
| } |
| return *this; |
| } |
| |
| ////////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| SkPathBuilder& SkPathBuilder::offset(SkScalar dx, SkScalar dy) { |
| for (auto& p : fPts) { |
| p += {dx, dy}; |
| } |
| return *this; |
| } |
| |
| SkPathBuilder& SkPathBuilder::addPath(const SkPath& src) { |
| SkPath::RawIter iter(src); |
| SkPoint pts[4]; |
| SkPath::Verb verb; |
| |
| while ((verb = iter.next(pts)) != SkPath::kDone_Verb) { |
| switch (verb) { |
| case SkPath::kMove_Verb: this->moveTo (pts[0]); break; |
| case SkPath::kLine_Verb: this->lineTo (pts[1]); break; |
| case SkPath::kQuad_Verb: this->quadTo (pts[1], pts[2]); break; |
| case SkPath::kCubic_Verb: this->cubicTo(pts[1], pts[2], pts[3]); break; |
| case SkPath::kConic_Verb: this->conicTo(pts[1], pts[2], iter.conicWeight()); break; |
| case SkPath::kClose_Verb: this->close(); break; |
| case SkPath::kDone_Verb: SkUNREACHABLE; |
| } |
| } |
| |
| return *this; |
| } |
| |
| SkPathBuilder& SkPathBuilder::privateReverseAddPath(const SkPath& src) { |
| |
| const uint8_t* verbsBegin = src.fPathRef->verbsBegin(); |
| const uint8_t* verbs = src.fPathRef->verbsEnd(); |
| const SkPoint* pts = src.fPathRef->pointsEnd(); |
| const SkScalar* conicWeights = src.fPathRef->conicWeightsEnd(); |
| |
| bool needMove = true; |
| bool needClose = false; |
| while (verbs > verbsBegin) { |
| uint8_t v = *--verbs; |
| int n = SkPathPriv::PtsInVerb(v); |
| |
| if (needMove) { |
| --pts; |
| this->moveTo(pts->fX, pts->fY); |
| needMove = false; |
| } |
| pts -= n; |
| switch ((SkPathVerb)v) { |
| case SkPathVerb::kMove: |
| if (needClose) { |
| this->close(); |
| needClose = false; |
| } |
| needMove = true; |
| pts += 1; // so we see the point in "if (needMove)" above |
| break; |
| case SkPathVerb::kLine: |
| this->lineTo(pts[0]); |
| break; |
| case SkPathVerb::kQuad: |
| this->quadTo(pts[1], pts[0]); |
| break; |
| case SkPathVerb::kConic: |
| this->conicTo(pts[1], pts[0], *--conicWeights); |
| break; |
| case SkPathVerb::kCubic: |
| this->cubicTo(pts[2], pts[1], pts[0]); |
| break; |
| case SkPathVerb::kClose: |
| needClose = true; |
| break; |
| default: |
| SkDEBUGFAIL("unexpected verb"); |
| } |
| } |
| return *this; |
| } |