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/*
* Copyright 2025 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_graphite_PipelineCreationTask_DEFINED
#define skgpu_graphite_PipelineCreationTask_DEFINED
#include "include/core/SkRefCnt.h"
#include "src/gpu/graphite/GraphicsPipeline.h"
#include "src/gpu/graphite/GraphicsPipelineDesc.h"
#include "src/gpu/graphite/RenderPassDesc.h"
namespace skgpu::graphite {
// Once completed, the PipelineTask will lock the created Pipeline in the cache (via 'fPipeline')
// until the PipelineTask is deleted.
// Note that this is not a task in the sense of the Task class. It is a task in the sense that
// it is a unit of work possibly delegated to a thread. PipelineCreationTasks are also only
// known and handled by the PipelineManager vs being added to TaskLists (as Task-derived classes
// are).
class PipelineCreationTask : public SkRefCnt {
private:
friend class PipelineManager; // for entire API and fPipeline
PipelineCreationTask(const UniqueKey& pipelineKey,
const GraphicsPipelineDesc& graphicsPipelineDesc,
const RenderPassDesc& renderPassDesc,
SkEnumBitMask<PipelineCreationFlags> pipelineCreationFlags)
: fPipelineKey(pipelineKey)
, fGraphicsPipelineDesc(graphicsPipelineDesc)
, fRenderPassDesc(renderPassDesc)
, fPipelineCreationFlags(pipelineCreationFlags) {}
const UniqueKey fPipelineKey; // used to track this task in the PipelineManager
const GraphicsPipelineDesc fGraphicsPipelineDesc;
const RenderPassDesc fRenderPassDesc;
const SkEnumBitMask<PipelineCreationFlags> fPipelineCreationFlags;
// Once completed, this task will have filled in 'fPipeline' (if compilation succeeded).
// This also serves to lock the pipeline in the cache.
sk_sp<GraphicsPipeline> fPipeline;
std::atomic<bool> fCompleted = false;
};
} // namespace skgpu::graphite
#endif // skgpu_graphite_PipelineCreationTask_DEFINED