| /* |
| * Copyright 2022 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef skgpu_graphite_KeyContext_DEFINED |
| #define skgpu_graphite_KeyContext_DEFINED |
| |
| #include "include/core/SkImageInfo.h" |
| #include "include/core/SkM44.h" |
| #include "include/core/SkMatrix.h" |
| #include "src/base/SkEnumBitMask.h" |
| #include "src/core/SkColorData.h" |
| #include "src/core/SkColorSpaceXformSteps.h" |
| #include "src/gpu/graphite/TextureProxy.h" |
| |
| class SkRuntimeEffect; |
| |
| namespace skgpu::graphite { |
| |
| class Caps; |
| enum class DstReadStrategy : uint8_t; |
| class FloatStorageManager; |
| class PaintParamsKeyBuilder; |
| class PipelineDataGatherer; |
| class Recorder; |
| class RuntimeEffectDictionary; |
| class ShaderCodeDictionary; |
| |
| enum class KeyGenFlags : uint8_t { |
| kDefault = 0b0, |
| // By default, linear sampling can be optimized to nearest when it's visually equivalent. |
| // This flag disables this behavior. |
| kDisableSamplingOptimization = 0b001, |
| // By default, identity color conversions map to ColorSpaceTransformPremul as a reasonably |
| // performant baseline that avoids shader combinatorics. However, in certain contexts (such as |
| // image filters or runtime effects) that sample an image many times *and* perform up front |
| // work to ensure there doesn't need to be any color conversion, skipping color space conversion |
| // in the shader produces meaningful performance improvements. |
| kEnableIdentityColorSpaceXform = 0b010, |
| // By default, alpha-only image shaders are colorized by the paint's color. In the context of |
| // a runtime effect this is disabled. |
| kDisableAlphaOnlyImageColorization = 0b100, |
| }; |
| SK_MAKE_BITMASK_OPS(KeyGenFlags) |
| |
| // The key context must always be able to provide a valid ShaderCodeDictionary and |
| // SkRuntimeEffectDictionary. Depending on the calling context it can also supply a |
| // backend-specific resource providing object (e.g., a Recorder). |
| class KeyContext { |
| public: |
| // Constructor for the pre-compile code path (i.e., no Recorder) |
| KeyContext(const Caps*, |
| FloatStorageManager*, |
| PaintParamsKeyBuilder*, |
| PipelineDataGatherer*, |
| ShaderCodeDictionary*, |
| sk_sp<RuntimeEffectDictionary>, |
| const SkColorInfo& dstColorInfo); |
| |
| // Constructor for the ExtractPaintData code path (i.e., with a Recorder) |
| KeyContext(Recorder*, |
| FloatStorageManager*, |
| PaintParamsKeyBuilder*, |
| PipelineDataGatherer*, |
| const SkM44& local2Dev, |
| const SkColorInfo& dstColorInfo, |
| SkEnumBitMask<KeyGenFlags> initialFlags, |
| const SkColor4f& paintColor); |
| |
| KeyContext(const KeyContext&); |
| ~KeyContext(); |
| |
| Recorder* recorder() const { return fRecorder; } |
| |
| const Caps* caps() const { return fCaps; } |
| |
| const SkM44& local2Dev() const { return fLocal2Dev; } |
| const SkMatrix* localMatrix() const { return fLocalMatrix; } |
| |
| FloatStorageManager* floatStorageManager() const { return fFloatStorageManager; } |
| PaintParamsKeyBuilder* paintParamsKeyBuilder() const { return fPaintParamsKeyBuilder; } |
| PipelineDataGatherer* pipelineDataGatherer() const { return fPipelineDataGatherer; } |
| ShaderCodeDictionary* dict() const { return fDictionary; } |
| |
| sk_sp<RuntimeEffectDictionary> rtEffectDict() const; |
| |
| const SkColorInfo& dstColorInfo() const { return fDstColorInfo; } |
| |
| const SkPMColor4f& paintColor() const { return fPaintColor; } |
| |
| SkEnumBitMask<KeyGenFlags> flags() const { return fKeyGenFlags; } |
| |
| protected: |
| Recorder* fRecorder = nullptr; |
| FloatStorageManager* fFloatStorageManager; |
| PaintParamsKeyBuilder* fPaintParamsKeyBuilder; |
| PipelineDataGatherer* fPipelineDataGatherer; |
| SkM44 fLocal2Dev; |
| SkMatrix* fLocalMatrix = nullptr; |
| ShaderCodeDictionary* fDictionary; |
| sk_sp<RuntimeEffectDictionary> fRTEffectDict; |
| SkColorInfo fDstColorInfo; |
| // Although stored as premul the paint color is actually comprised of an opaque RGB portion |
| // and a separate alpha portion. The two portions will never be used together but are stored |
| // together to reduce the number of uniforms. |
| SkPMColor4f fPaintColor = SK_PMColor4fBLACK; |
| SkEnumBitMask<KeyGenFlags> fKeyGenFlags = KeyGenFlags::kDefault; |
| |
| private: |
| const Caps* fCaps = nullptr; |
| }; |
| |
| class KeyContextWithLocalMatrix : public KeyContext { |
| public: |
| KeyContextWithLocalMatrix(const KeyContext& other, const SkMatrix& childLM) |
| : KeyContext(other) { |
| if (fLocalMatrix) { |
| fStorage = SkMatrix::Concat(childLM, *fLocalMatrix); |
| } else { |
| fStorage = childLM; |
| } |
| |
| fLocalMatrix = &fStorage; |
| } |
| |
| private: |
| KeyContextWithLocalMatrix(const KeyContextWithLocalMatrix&) = delete; |
| KeyContextWithLocalMatrix& operator=(const KeyContextWithLocalMatrix&) = delete; |
| |
| SkMatrix fStorage; |
| }; |
| |
| class KeyContextWithColorInfo : public KeyContext { |
| public: |
| KeyContextWithColorInfo(const KeyContext& other, const SkColorInfo& info) : KeyContext(other) { |
| // We want to keep fPaintColor's alpha value but replace the RGB with values in the new |
| // color space |
| SkPMColor4f tmp = fPaintColor; |
| tmp.fA = 1.0f; |
| SkColorSpaceXformSteps(fDstColorInfo, info).apply(tmp.vec()); |
| fPaintColor.fR = tmp.fR; |
| fPaintColor.fG = tmp.fG; |
| fPaintColor.fB = tmp.fB; |
| fDstColorInfo = info; |
| } |
| |
| private: |
| KeyContextWithColorInfo(const KeyContextWithColorInfo&) = delete; |
| KeyContextWithColorInfo& operator=(const KeyContextWithColorInfo&) = delete; |
| }; |
| |
| // The key generation flags vary in the scope of a SkRuntimeEffect per child based on how the RE's |
| // SkSL invokes each child. |
| class KeyContextForRuntimeEffect : public KeyContext { |
| public: |
| KeyContextForRuntimeEffect(const KeyContext& other, const SkRuntimeEffect* effect, int child); |
| |
| |
| private: |
| KeyContextForRuntimeEffect(const KeyContextForRuntimeEffect&) = delete; |
| KeyContextForRuntimeEffect& operator=(const KeyContextForRuntimeEffect&) = delete; |
| }; |
| |
| class KeyContextWithCoordClamp : public KeyContext { |
| public: |
| KeyContextWithCoordClamp(const KeyContext& other) : KeyContext(other) { |
| // Subtleties in clamping implmentation can lead to texture samples at non pixel aligned |
| // coordinates, particularly if clamped to non-texel centers. |
| fKeyGenFlags |= KeyGenFlags::kDisableSamplingOptimization; |
| } |
| |
| private: |
| KeyContextWithCoordClamp(const KeyContextWithCoordClamp&) = delete; |
| KeyContextWithCoordClamp& operator=(const KeyContextWithCoordClamp&) = delete; |
| }; |
| |
| } // namespace skgpu::graphite |
| |
| #endif // skgpu_graphite_KeyContext_DEFINED |