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/*
* Copyright 2022 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_graphite_KeyContext_DEFINED
#define skgpu_graphite_KeyContext_DEFINED
#include "include/core/SkImageInfo.h"
#include "include/core/SkM44.h"
#include "include/core/SkMatrix.h"
#include "src/base/SkEnumBitMask.h"
#include "src/core/SkColorData.h"
#include "src/core/SkColorSpaceXformSteps.h"
#include "src/gpu/graphite/TextureProxy.h"
class SkRuntimeEffect;
namespace skgpu::graphite {
class Caps;
enum class DstReadStrategy : uint8_t;
class FloatStorageManager;
class PaintParamsKeyBuilder;
class PipelineDataGatherer;
class Recorder;
class RuntimeEffectDictionary;
class ShaderCodeDictionary;
enum class KeyGenFlags : uint8_t {
kDefault = 0b0,
// By default, linear sampling can be optimized to nearest when it's visually equivalent.
// This flag disables this behavior.
kDisableSamplingOptimization = 0b001,
// By default, identity color conversions map to ColorSpaceTransformPremul as a reasonably
// performant baseline that avoids shader combinatorics. However, in certain contexts (such as
// image filters or runtime effects) that sample an image many times *and* perform up front
// work to ensure there doesn't need to be any color conversion, skipping color space conversion
// in the shader produces meaningful performance improvements.
kEnableIdentityColorSpaceXform = 0b010,
// By default, alpha-only image shaders are colorized by the paint's color. In the context of
// a runtime effect this is disabled.
kDisableAlphaOnlyImageColorization = 0b100,
};
SK_MAKE_BITMASK_OPS(KeyGenFlags)
// The key context must always be able to provide a valid ShaderCodeDictionary and
// SkRuntimeEffectDictionary. Depending on the calling context it can also supply a
// backend-specific resource providing object (e.g., a Recorder).
class KeyContext {
public:
// Constructor for the pre-compile code path (i.e., no Recorder)
KeyContext(const Caps*,
FloatStorageManager*,
PaintParamsKeyBuilder*,
PipelineDataGatherer*,
ShaderCodeDictionary*,
sk_sp<RuntimeEffectDictionary>,
const SkColorInfo& dstColorInfo);
// Constructor for the ExtractPaintData code path (i.e., with a Recorder)
KeyContext(Recorder*,
FloatStorageManager*,
PaintParamsKeyBuilder*,
PipelineDataGatherer*,
const SkM44& local2Dev,
const SkColorInfo& dstColorInfo,
SkEnumBitMask<KeyGenFlags> initialFlags,
const SkColor4f& paintColor);
KeyContext(const KeyContext&);
~KeyContext();
Recorder* recorder() const { return fRecorder; }
const Caps* caps() const { return fCaps; }
const SkM44& local2Dev() const { return fLocal2Dev; }
const SkMatrix* localMatrix() const { return fLocalMatrix; }
FloatStorageManager* floatStorageManager() const { return fFloatStorageManager; }
PaintParamsKeyBuilder* paintParamsKeyBuilder() const { return fPaintParamsKeyBuilder; }
PipelineDataGatherer* pipelineDataGatherer() const { return fPipelineDataGatherer; }
ShaderCodeDictionary* dict() const { return fDictionary; }
sk_sp<RuntimeEffectDictionary> rtEffectDict() const;
const SkColorInfo& dstColorInfo() const { return fDstColorInfo; }
const SkPMColor4f& paintColor() const { return fPaintColor; }
SkEnumBitMask<KeyGenFlags> flags() const { return fKeyGenFlags; }
protected:
Recorder* fRecorder = nullptr;
FloatStorageManager* fFloatStorageManager;
PaintParamsKeyBuilder* fPaintParamsKeyBuilder;
PipelineDataGatherer* fPipelineDataGatherer;
SkM44 fLocal2Dev;
SkMatrix* fLocalMatrix = nullptr;
ShaderCodeDictionary* fDictionary;
sk_sp<RuntimeEffectDictionary> fRTEffectDict;
SkColorInfo fDstColorInfo;
// Although stored as premul the paint color is actually comprised of an opaque RGB portion
// and a separate alpha portion. The two portions will never be used together but are stored
// together to reduce the number of uniforms.
SkPMColor4f fPaintColor = SK_PMColor4fBLACK;
SkEnumBitMask<KeyGenFlags> fKeyGenFlags = KeyGenFlags::kDefault;
private:
const Caps* fCaps = nullptr;
};
class KeyContextWithLocalMatrix : public KeyContext {
public:
KeyContextWithLocalMatrix(const KeyContext& other, const SkMatrix& childLM)
: KeyContext(other) {
if (fLocalMatrix) {
fStorage = SkMatrix::Concat(childLM, *fLocalMatrix);
} else {
fStorage = childLM;
}
fLocalMatrix = &fStorage;
}
private:
KeyContextWithLocalMatrix(const KeyContextWithLocalMatrix&) = delete;
KeyContextWithLocalMatrix& operator=(const KeyContextWithLocalMatrix&) = delete;
SkMatrix fStorage;
};
class KeyContextWithColorInfo : public KeyContext {
public:
KeyContextWithColorInfo(const KeyContext& other, const SkColorInfo& info) : KeyContext(other) {
// We want to keep fPaintColor's alpha value but replace the RGB with values in the new
// color space
SkPMColor4f tmp = fPaintColor;
tmp.fA = 1.0f;
SkColorSpaceXformSteps(fDstColorInfo, info).apply(tmp.vec());
fPaintColor.fR = tmp.fR;
fPaintColor.fG = tmp.fG;
fPaintColor.fB = tmp.fB;
fDstColorInfo = info;
}
private:
KeyContextWithColorInfo(const KeyContextWithColorInfo&) = delete;
KeyContextWithColorInfo& operator=(const KeyContextWithColorInfo&) = delete;
};
// The key generation flags vary in the scope of a SkRuntimeEffect per child based on how the RE's
// SkSL invokes each child.
class KeyContextForRuntimeEffect : public KeyContext {
public:
KeyContextForRuntimeEffect(const KeyContext& other, const SkRuntimeEffect* effect, int child);
private:
KeyContextForRuntimeEffect(const KeyContextForRuntimeEffect&) = delete;
KeyContextForRuntimeEffect& operator=(const KeyContextForRuntimeEffect&) = delete;
};
class KeyContextWithCoordClamp : public KeyContext {
public:
KeyContextWithCoordClamp(const KeyContext& other) : KeyContext(other) {
// Subtleties in clamping implmentation can lead to texture samples at non pixel aligned
// coordinates, particularly if clamped to non-texel centers.
fKeyGenFlags |= KeyGenFlags::kDisableSamplingOptimization;
}
private:
KeyContextWithCoordClamp(const KeyContextWithCoordClamp&) = delete;
KeyContextWithCoordClamp& operator=(const KeyContextWithCoordClamp&) = delete;
};
} // namespace skgpu::graphite
#endif // skgpu_graphite_KeyContext_DEFINED