Sign in
skia
/
skia
/
4c412bce4cacf556fbf87e9e9066ba709bc671f9
/
.
/
tests
/
sksl
/
inliner
/
golden
/
DoWhileBodyMustBeInlinedIntoAScope.glsl
blob: e6c0c59152cb94d239dad037003a1a87d884d59c [
file
] [
log
] [
blame
]
out
vec4 sk_FragColor
;
void
main
()
{
sk_FragColor
=
vec4
(
0.0
);
do
{
vec4 _0_adjust
;
{
_0_adjust
=
sk_FragColor
+
vec4
(
0.125
);
}
sk_FragColor
=
_0_adjust
;
}
while
(
sk_FragColor
.
x
<
0.5
);
}