| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Inputs { |
| float4 src; |
| float4 dst; |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| |
| |
| float _blend_overlay_component(float2 s, float2 d) { |
| return 2.0 * d.x <= d.y ? (2.0 * s.x) * d.x : s.y * d.y - (2.0 * (d.y - d.x)) * (s.y - s.x); |
| } |
| float4 blend_overlay(float4 src, float4 dst) { |
| float _1_blend_overlay_component; |
| { |
| _1_blend_overlay_component = 2.0 * dst.x <= dst.w ? (2.0 * src.x) * dst.x : src.w * dst.w - (2.0 * (dst.w - dst.x)) * (src.w - src.x); |
| } |
| float _6_blend_overlay_component; |
| { |
| _6_blend_overlay_component = 2.0 * dst.y <= dst.w ? (2.0 * src.y) * dst.y : src.w * dst.w - (2.0 * (dst.w - dst.y)) * (src.w - src.y); |
| } |
| float _9_blend_overlay_component; |
| { |
| _9_blend_overlay_component = 2.0 * dst.z <= dst.w ? (2.0 * src.z) * dst.z : src.w * dst.w - (2.0 * (dst.w - dst.z)) * (src.w - src.z); |
| } |
| float4 result = float4(_1_blend_overlay_component, _6_blend_overlay_component, _9_blend_overlay_component, src.w + (1.0 - src.w) * dst.w); |
| |
| |
| |
| result.xyz = result.xyz + dst.xyz * (1.0 - src.w) + src.xyz * (1.0 - dst.w); |
| return result; |
| } |
| float4 blend_hard_light(float4 src, float4 dst) { |
| float4 _2_blend_overlay; |
| { |
| float _7_blend_overlay_component; |
| { |
| _7_blend_overlay_component = 2.0 * src.x <= src.w ? (2.0 * dst.x) * src.x : dst.w * src.w - (2.0 * (src.w - src.x)) * (dst.w - dst.x); |
| } |
| float _10_blend_overlay_component; |
| { |
| _10_blend_overlay_component = 2.0 * src.y <= src.w ? (2.0 * dst.y) * src.y : dst.w * src.w - (2.0 * (src.w - src.y)) * (dst.w - dst.y); |
| } |
| float _12_blend_overlay_component; |
| { |
| _12_blend_overlay_component = 2.0 * src.z <= src.w ? (2.0 * dst.z) * src.z : dst.w * src.w - (2.0 * (src.w - src.z)) * (dst.w - dst.z); |
| } |
| float4 _3_result = float4(_7_blend_overlay_component, _10_blend_overlay_component, _12_blend_overlay_component, dst.w + (1.0 - dst.w) * src.w); |
| |
| |
| |
| _3_result.xyz = _3_result.xyz + src.xyz * (1.0 - dst.w) + dst.xyz * (1.0 - src.w); |
| _2_blend_overlay = _3_result; |
| } |
| return _2_blend_overlay; |
| |
| } |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _outputStruct; |
| thread Outputs* _out = &_outputStruct; |
| float4 _0_blend_hard_light; |
| { |
| float4 _4_blend_overlay; |
| { |
| float _8_blend_overlay_component; |
| { |
| _8_blend_overlay_component = 2.0 * _in.src.x <= _in.src.w ? (2.0 * _in.dst.x) * _in.src.x : _in.dst.w * _in.src.w - (2.0 * (_in.src.w - _in.src.x)) * (_in.dst.w - _in.dst.x); |
| } |
| float _11_blend_overlay_component; |
| { |
| _11_blend_overlay_component = 2.0 * _in.src.y <= _in.src.w ? (2.0 * _in.dst.y) * _in.src.y : _in.dst.w * _in.src.w - (2.0 * (_in.src.w - _in.src.y)) * (_in.dst.w - _in.dst.y); |
| } |
| float _13_blend_overlay_component; |
| { |
| _13_blend_overlay_component = 2.0 * _in.src.z <= _in.src.w ? (2.0 * _in.dst.z) * _in.src.z : _in.dst.w * _in.src.w - (2.0 * (_in.src.w - _in.src.z)) * (_in.dst.w - _in.dst.z); |
| } |
| float4 _5_result = float4(_8_blend_overlay_component, _11_blend_overlay_component, _13_blend_overlay_component, _in.dst.w + (1.0 - _in.dst.w) * _in.src.w); |
| |
| |
| |
| _5_result.xyz = _5_result.xyz + _in.src.xyz * (1.0 - _in.dst.w) + _in.dst.xyz * (1.0 - _in.src.w); |
| _4_blend_overlay = _5_result; |
| } |
| _0_blend_hard_light = _4_blend_overlay; |
| |
| } |
| |
| _out->sk_FragColor = _0_blend_hard_light; |
| |
| return *_out; |
| } |