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/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
/**************************************************************************************************
*** This file was autogenerated from GrSimpleTextureEffect.fp; do not modify.
**************************************************************************************************/
#ifndef GrSimpleTextureEffect_DEFINED
#define GrSimpleTextureEffect_DEFINED
#include "SkTypes.h"
#if SK_SUPPORT_GPU
#include "GrFragmentProcessor.h"
#include "GrCoordTransform.h"
class GrSimpleTextureEffect : public GrFragmentProcessor {
public:
SkMatrix44 matrix() const { return fMatrix; }
static std::unique_ptr<GrFragmentProcessor> Make(sk_sp<GrTextureProxy> proxy,
const SkMatrix& matrix) {
return std::unique_ptr<GrFragmentProcessor>(
new GrSimpleTextureEffect(std::move(proxy), matrix,
GrSamplerState(GrSamplerState::WrapMode::kClamp,
GrSamplerState::Filter::kNearest)));
}
/* clamp mode */
static std::unique_ptr<GrFragmentProcessor> Make(sk_sp<GrTextureProxy> proxy,
const SkMatrix& matrix,
GrSamplerState::Filter filter) {
return std::unique_ptr<GrFragmentProcessor>(new GrSimpleTextureEffect(
std::move(proxy), matrix,
GrSamplerState(GrSamplerState::WrapMode::kClamp, filter)));
}
static std::unique_ptr<GrFragmentProcessor> Make(sk_sp<GrTextureProxy> proxy,
const SkMatrix& matrix,
const GrSamplerState& p) {
return std::unique_ptr<GrFragmentProcessor>(
new GrSimpleTextureEffect(std::move(proxy), matrix, p));
}
GrSimpleTextureEffect(const GrSimpleTextureEffect& src);
std::unique_ptr<GrFragmentProcessor> clone() const override;
const char* name() const override { return "SimpleTextureEffect"; }
private:
GrSimpleTextureEffect(sk_sp<GrTextureProxy> image, SkMatrix44 matrix,
GrSamplerState samplerParams)
: INHERITED(kGrSimpleTextureEffect_ClassID,
(OptimizationFlags)kCompatibleWithCoverageAsAlpha_OptimizationFlag |
(GrPixelConfigIsOpaque(image->config())
? kPreservesOpaqueInput_OptimizationFlag
: kNone_OptimizationFlags))
, fImage(std::move(image), samplerParams)
, fMatrix(matrix)
, fImageCoordTransform(matrix, fImage.proxy()) {
this->addTextureSampler(&fImage);
this->addCoordTransform(&fImageCoordTransform);
}
GrGLSLFragmentProcessor* onCreateGLSLInstance() const override;
void onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override;
bool onIsEqual(const GrFragmentProcessor&) const override;
GR_DECLARE_FRAGMENT_PROCESSOR_TEST
TextureSampler fImage;
SkMatrix44 fMatrix;
GrCoordTransform fImageCoordTransform;
typedef GrFragmentProcessor INHERITED;
};
#endif
#endif