blob: 0908c24529e4d78f6ff639ff03c73c175f6d7dbd [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
float a;
float b;
float c;
float4 d;
float4 e;
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
_out.sk_FragColor.x = (refract(float2(_in.a, 0), float2(_in.b, 0), _in.c).x);
_out.sk_FragColor = refract(_in.d, _in.e, _in.c);
return _out;
}