| float4 sk_FragColor [[color(0)]]; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| _out.sk_FragColor = ((((((max(_uniforms.testInputs.x, 0.5) == 0.5 && all(max(_uniforms.testInputs.xy, 0.5) == float2(0.5, 0.5))) && all(max(_uniforms.testInputs.xyz, 0.5) == float3(0.5, 0.5, 0.75))) && all(max(_uniforms.testInputs, 0.5) == float4(0.5, 0.5, 0.75, 2.25))) && max(_uniforms.testInputs.x, _uniforms.colorGreen.x) == 0.0) && all(max(_uniforms.testInputs.xy, _uniforms.colorGreen.xy) == float2(0.0, 1.0))) && all(max(_uniforms.testInputs.xyz, _uniforms.colorGreen.xyz) == float3(0.0, 1.0, 0.75))) && all(max(_uniforms.testInputs, _uniforms.colorGreen) == float4(0.0, 1.0, 0.75, 2.25)) ? _uniforms.colorGreen : _uniforms.colorRed; |