blob: 82d41404eff0436185b3371e60fa575aefb75c5f [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
float4 a;
float4 b;
uint2 c;
uint2 d;
int3 e;
int3 f;
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
_out.sk_FragColor.x = float((_in.a < _in.b).x ? 1 : 0);
_out.sk_FragColor.y = float((_in.c < _in.d).y ? 1 : 0);
_out.sk_FragColor.z = float((_in.e < _in.f).z ? 1 : 0);
return _out;
}