blob: 163323a4aeb3dfdb842238d11560fd5a3bb045e7 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
float a;
float b;
float c;
float4 d;
float4 e;
float4 f;
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
_out.sk_FragColor.x = ((((_in.c) * (_in.b) < 0) ? 1 : -1) * (_in.a));
_out.sk_FragColor = faceforward(_in.d, _in.e, _in.f);
return _out;
}