blob: fb8bf8291948e17f463da989c64bd903482c8ffc [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
float4 testInputs;
float4 colorGreen;
float4 colorRed;
};
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
int4 intValues = int4(_uniforms.testInputs * 100.0);
_out.sk_FragColor = ((((((clamp(intValues.x, -100, 100) == -100 && all(clamp(intValues.xy, -100, 100) == int2(-100, 0))) && all(clamp(intValues.xyz, -100, 100) == int3(-100, 0, 75))) && all(clamp(intValues, -100, 100) == int4(-100, 0, 75, 100))) && clamp(intValues.x, -100, 100) == -100) && all(clamp(intValues.xy, int2(-100, -200), int2(100, 200)) == int2(-100, 0))) && all(clamp(intValues.xyz, int3(-100, -200, -200), int3(100, 200, 50)) == int3(-100, 0, 50))) && all(clamp(intValues, int4(-100, -200, -200, 100), int4(100, 200, 50, 300)) == int4(-100, 0, 50, 225)) ? _uniforms.colorGreen : _uniforms.colorRed;
return _out;
}