blob: ca4b2d479098b21e2343694a102ae041f396e046 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
float4 testInputs;
float4 colorGreen;
float4 colorRed;
};
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
_out.sk_FragColor = ((abs(_uniforms.testInputs.x) == 1.25 && all(abs(_uniforms.testInputs.xy) == float2(1.25, 0.0))) && all(abs(_uniforms.testInputs.xyz) == float3(1.25, 0.0, 0.75))) && all(abs(_uniforms.testInputs) == float4(1.25, 0.0, 0.75, 2.25)) ? _uniforms.colorGreen : _uniforms.colorRed;
return _out;
}