out vec4 sk_FragColor; | |
vec4 helper(); | |
struct Color { | |
float red; | |
float green; | |
float blue; | |
float alpha; | |
}; | |
void main() { | |
Color _0_c; | |
_0_c.red = 0.25; | |
_0_c.green = 0.5; | |
_0_c.blue = 0.75; | |
_0_c.alpha = 1.0; | |
sk_FragColor = vec4(_0_c.red, _0_c.green, _0_c.blue, _0_c.alpha); | |
} |