blob: 933ebad215943d9d1fd8f68a8d3e1c3f1de7c608 [file] [log] [blame]
out vec4 sk_FragColor;
in vec4 src;
in vec4 dst;
void main() {
sk_FragColor = (1.0 - dst.w) * src + (1.0 - src.w) * dst;
}