blob: a57b7e381e4bafb6198467d52f602f195193a71f [file] [log] [blame]
out vec4 sk_FragColor;
in vec4 src;
in vec4 dst;
void main() {
vec4 _0_blend;
for (int _1_loop = 0;_1_loop < 1; _1_loop++) {
{
{
_0_blend = src * dst;
continue;
}
}
}
sk_FragColor = _0_blend;
}