blob: 4b739f911b7495f87b5a9004d15de560b8417eff [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
float4 src;
float4 dst;
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
float4 _0_blend;
for (int _1_loop = 0;_1_loop < 1; _1_loop++) {
{
{
_0_blend = _in.src * _in.dst;
continue;
}
}
}
_out.sk_FragColor = _0_blend;
return _out;
}