| static float4 sk_FragColor; | |
| struct SPIRV_Cross_Output | |
| { | |
| float4 sk_FragColor : SV_Target0; | |
| }; | |
| void frag_main() | |
| { | |
| float _19[4] = { 1.0f, 2.0f, 3.0f, 4.0f }; | |
| float array[4] = _19; | |
| int x = 0; | |
| uint y = 1u; | |
| int z = 2; | |
| uint w = 3u; | |
| sk_FragColor = float4(array[0], array[1u], array[2], array[3u]); | |
| } | |
| SPIRV_Cross_Output main() | |
| { | |
| frag_main(); | |
| SPIRV_Cross_Output stage_output; | |
| stage_output.sk_FragColor = sk_FragColor; | |
| return stage_output; | |
| } |