blob: 040f076d0904c4dbc0ffa9065ba9825ae7337e3f [file] [log] [blame]
/*
* Copyright 2023 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkCanvas.h"
#include "include/core/SkSurface.h"
#include "include/gpu/GrBackendSurface.h"
#include "include/gpu/GrDirectContext.h"
#include "src/base/SkMathPriv.h"
#include "src/gpu/ganesh/GrCaps.h"
#include "src/gpu/ganesh/GrDirectContextPriv.h"
#include "src/gpu/ganesh/gl/GrGLDefines_impl.h"
#include "src/gpu/ganesh/gl/GrGLUtil.h"
#include "src/image/SkImage_Base.h"
#include "tools/window/SkGLWindowContext.h"
SkGLWindowContext::SkGLWindowContext(const SkDisplayParams& params)
: SkWindowContext(params)
, fBackendContext(nullptr)
, fSurface(nullptr) {
fDisplayParams.fMSAASampleCount = GrNextPow2(fDisplayParams.fMSAASampleCount);
}
void SkGLWindowContext::initializeContext() {
SkASSERT(!fContext);
fBackendContext = this->onInitializeContext();
fContext = GrDirectContext::MakeGL(fBackendContext, fDisplayParams.fGrContextOptions);
if (!fContext && fDisplayParams.fMSAASampleCount > 1) {
fDisplayParams.fMSAASampleCount /= 2;
this->initializeContext();
return;
}
}
void SkGLWindowContext::destroyContext() {
fSurface.reset(nullptr);
if (fContext) {
// in case we have outstanding refs to this (lua?)
fContext->abandonContext();
fContext.reset();
}
fBackendContext.reset(nullptr);
this->onDestroyContext();
}
sk_sp<SkSurface> SkGLWindowContext::getBackbufferSurface() {
if (nullptr == fSurface) {
if (fContext) {
GrGLint buffer;
GR_GL_CALL(fBackendContext.get(), GetIntegerv(GR_GL_FRAMEBUFFER_BINDING, &buffer));
GrGLFramebufferInfo fbInfo;
fbInfo.fFBOID = buffer;
fbInfo.fFormat = GR_GL_RGBA8;
GrBackendRenderTarget backendRT(fWidth,
fHeight,
fSampleCount,
fStencilBits,
fbInfo);
fSurface = SkSurface::MakeFromBackendRenderTarget(fContext.get(), backendRT,
kBottomLeft_GrSurfaceOrigin,
kRGBA_8888_SkColorType,
fDisplayParams.fColorSpace,
&fDisplayParams.fSurfaceProps);
}
}
return fSurface;
}
void SkGLWindowContext::swapBuffers() {
this->onSwapBuffers();
}
void SkGLWindowContext::resize(int w, int h) {
this->destroyContext();
this->initializeContext();
}
void SkGLWindowContext::setDisplayParams(const SkDisplayParams& params) {
fDisplayParams = params;
this->destroyContext();
this->initializeContext();
}