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/*
* Copyright 2019 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef WasmCommon_DEFINED
#define WasmCommon_DEFINED
#include <emscripten.h>
#include <emscripten/bind.h>
#include "include/core/SkColor.h"
#include "include/core/SkSpan.h"
#include "include/private/base/SkMalloc.h"
using namespace emscripten;
// Self-documenting types
using JSColor = int32_t;
using JSArray = emscripten::val;
using JSObject = emscripten::val;
using JSString = emscripten::val;
using SkPathOrNull = emscripten::val;
using TypedArray = emscripten::val;
using Uint8Array = emscripten::val;
using Uint16Array = emscripten::val;
using Uint32Array = emscripten::val;
using Float32Array = emscripten::val;
// If we are using C++ and EMSCRIPTEN_BINDINGS, we can't have primitive pointers in our function
// type signatures. (this gives an error message like "Cannot call foo due to unbound
// types Pi, Pf"). But, we can just pretend they are numbers and cast them to be pointers and
// the compiler is happy.
// These types refer to the TypedArray that the JS interface wrote into or will read out of.
// This doesn't stop us from using these as different types; e.g. a float* can be treated as an
// SkPoint* in some APIs.
using WASMPointerF32 = uintptr_t;
using WASMPointerI32 = uintptr_t;
using WASMPointerU8 = uintptr_t;
using WASMPointerU16 = uintptr_t;
using WASMPointerU32 = uintptr_t;
using WASMPointer = uintptr_t;
#define SPECIALIZE_JSARRAYTYPE(type, name) \
template <> struct JSArrayType<type> { \
static constexpr const char* const gName = name; \
}
template <typename T> struct JSArrayType {};
SPECIALIZE_JSARRAYTYPE( int8_t, "Int8Array");
SPECIALIZE_JSARRAYTYPE(uint8_t, "Uint8Array");
SPECIALIZE_JSARRAYTYPE( int16_t, "Int16Array");
SPECIALIZE_JSARRAYTYPE(uint16_t, "Uint16Array");
SPECIALIZE_JSARRAYTYPE( int32_t, "Int32Array");
SPECIALIZE_JSARRAYTYPE(uint32_t, "Uint32Array");
SPECIALIZE_JSARRAYTYPE(float, "Float32Array");
#undef SPECIALIZE_JSARRAYTYPE
/**
* Create a typed-array (in the JS heap) and initialize it with the provided
* data (from the wasm heap).
*/
template <typename T> TypedArray MakeTypedArray(int count, const T src[]) {
emscripten::val length = emscripten::val(count);
emscripten::val jarray = emscripten::val::global(JSArrayType<T>::gName).new_(count);
jarray.call<void>("set", val(typed_memory_view(count, src)));
return jarray;
}
/**
* Gives read access to a JSArray
*
* We explicitly use malloc/free (not new/delete) so this can be used with allocations from the JS
* side (ala CanvasKit.Malloc).
*/
template <typename T> class JSSpan {
public:
// Note: Use of this constructor is 5-20x slower than manually copying the data on the JS side
// and sending over a pointer, length, and boolean for the other constructor.
JSSpan(JSArray src) {
const size_t len = src["length"].as<size_t>();
T* data;
// If the buffer was allocated via CanvasKit' Malloc, we can peek directly at it!
if (src["_ck"].isTrue()) {
fOwned = false;
data = reinterpret_cast<T*>(src["byteOffset"].as<size_t>());
} else {
fOwned = true;
data = static_cast<T*>(sk_malloc_throw(len, sizeof(T)));
// now actually copy into 'data'
if (src.instanceof(emscripten::val::global(JSArrayType<T>::gName))) {
auto dst_view = emscripten::val(typed_memory_view(len, data));
dst_view.call<void>("set", src);
} else {
for (size_t i = 0; i < len; ++i) {
data[i] = src[i].as<T>();
}
}
}
fSpan = SkSpan(data, len);
}
JSSpan(WASMPointer ptr, size_t len, bool takeOwnership): fOwned(takeOwnership) {
fSpan = SkSpan(reinterpret_cast<T*>(ptr), len);
}
~JSSpan() {
if (fOwned) {
sk_free(fSpan.data());
}
}
const T* data() const { return fSpan.data(); }
size_t size() const { return fSpan.size(); }
private:
SkSpan<T> fSpan;
bool fOwned;
};
#endif