| /* |
| * Copyright 2013 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/core/SkPaintPriv.h" |
| |
| #include "include/core/SkBlendMode.h" |
| #include "include/core/SkBlender.h" |
| #include "include/core/SkColorFilter.h" |
| #include "include/core/SkColorType.h" |
| #include "include/core/SkImageFilter.h" |
| #include "include/core/SkMaskFilter.h" |
| #include "include/core/SkPaint.h" |
| #include "include/core/SkPathEffect.h" |
| #include "include/core/SkRefCnt.h" |
| #include "include/core/SkShader.h" |
| #include "include/private/base/SkAssert.h" |
| #include "src/core/SkColorSpacePriv.h" |
| #include "src/core/SkPicturePriv.h" |
| #include "src/core/SkReadBuffer.h" |
| #include "src/core/SkSafeRange.h" |
| #include "src/core/SkWriteBuffer.h" |
| #include "src/effects/colorfilters/SkColorFilterBase.h" |
| #include "src/shaders/SkColorFilterShader.h" |
| #include "src/shaders/SkShaderBase.h" |
| |
| #include <cstdint> |
| #include <optional> |
| |
| class SkColorSpace; |
| |
| static bool changes_alpha(const SkPaint& paint) { |
| SkColorFilter* cf = paint.getColorFilter(); |
| return cf && !as_CFB(cf)->isAlphaUnchanged(); |
| } |
| |
| enum SrcColorOpacity { |
| // The src color is known to be opaque (alpha == 255) |
| kOpaque_SrcColorOpacity = 0, |
| // The src color is known to be fully transparent (color == 0) |
| kTransparentBlack_SrcColorOpacity = 1, |
| // The src alpha is known to be fully transparent (alpha == 0) |
| kTransparentAlpha_SrcColorOpacity = 2, |
| // The src color opacity is unknown |
| kUnknown_SrcColorOpacity = 3 |
| }; |
| |
| static bool blend_mode_is_opaque(SkBlendMode mode, SrcColorOpacity opacityType) { |
| SkBlendModeCoeff src, dst; |
| if (!SkBlendMode_AsCoeff(mode, &src, &dst)) { |
| return false; |
| } |
| |
| switch (src) { |
| case SkBlendModeCoeff::kDA: |
| case SkBlendModeCoeff::kDC: |
| case SkBlendModeCoeff::kIDA: |
| case SkBlendModeCoeff::kIDC: |
| return false; |
| default: |
| break; |
| } |
| |
| switch (dst) { |
| case SkBlendModeCoeff::kZero: |
| return true; |
| case SkBlendModeCoeff::kISA: |
| return kOpaque_SrcColorOpacity == opacityType; |
| case SkBlendModeCoeff::kSA: |
| return kTransparentBlack_SrcColorOpacity == opacityType || |
| kTransparentAlpha_SrcColorOpacity == opacityType; |
| case SkBlendModeCoeff::kSC: |
| return kTransparentBlack_SrcColorOpacity == opacityType; |
| default: |
| return false; |
| } |
| } |
| |
| bool SkPaintPriv::Overwrites(const SkPaint* paint, ShaderOverrideOpacity overrideOpacity) { |
| if (!paint) { |
| // No paint means we default to SRC_OVER, so we overwrite iff our shader-override |
| // is opaque, or we don't have one. |
| return overrideOpacity != kNotOpaque_ShaderOverrideOpacity; |
| } |
| |
| SrcColorOpacity opacityType = kUnknown_SrcColorOpacity; |
| |
| if (!changes_alpha(*paint)) { |
| const unsigned paintAlpha = paint->getAlpha(); |
| if (0xff == paintAlpha && overrideOpacity != kNotOpaque_ShaderOverrideOpacity && |
| (!paint->getShader() || paint->getShader()->isOpaque())) { |
| opacityType = kOpaque_SrcColorOpacity; |
| } else if (0 == paintAlpha) { |
| if (overrideOpacity == kNone_ShaderOverrideOpacity && !paint->getShader()) { |
| opacityType = kTransparentBlack_SrcColorOpacity; |
| } else { |
| opacityType = kTransparentAlpha_SrcColorOpacity; |
| } |
| } |
| } |
| |
| const auto bm = paint->asBlendMode(); |
| if (!bm) { |
| return false; // don't know for sure, so we play it safe and return false. |
| } |
| return blend_mode_is_opaque(bm.value(), opacityType); |
| } |
| |
| bool SkPaintPriv::ShouldDither(const SkPaint& p, SkColorType dstCT) { |
| // The paint dither flag can veto. |
| if (!p.isDither()) { |
| return false; |
| } |
| |
| if (dstCT == kUnknown_SkColorType) { |
| return false; |
| } |
| |
| // We always dither 565 or 4444 when requested. |
| if (dstCT == kRGB_565_SkColorType || dstCT == kARGB_4444_SkColorType) { |
| return true; |
| } |
| |
| // Otherwise, dither is only needed for non-const paints. |
| return p.getImageFilter() || p.getMaskFilter() || |
| (p.getShader() && !as_SB(p.getShader())->isConstant()); |
| } |
| |
| // return true if the paint is just a single color (i.e. not a shader). If its |
| // a shader, then we can't compute a const luminance for it :( |
| static bool just_a_color(const SkPaint& paint, SkColor4f* color) { |
| SkColor4f c = paint.getColor4f(); |
| |
| const auto* shader = as_SB(paint.getShader()); |
| if (shader && !shader->asLuminanceColor(&c)) { |
| return false; |
| } |
| if (paint.getColorFilter()) { |
| // TODO: This colorspace is meaningless, replace it with something else |
| SkColorSpace* cs = nullptr; |
| c = paint.getColorFilter()->filterColor4f(c, cs, cs); |
| } |
| if (color) { |
| *color = c; |
| } |
| return true; |
| } |
| |
| SkColor SkPaintPriv::ComputeLuminanceColor(const SkPaint& paint) { |
| SkColor4f c; |
| if (!just_a_color(paint, &c)) { |
| c = { 0.5f, 0.5f, 0.5f, 1.0f}; |
| } |
| return c.toSkColor(); |
| } |
| |
| void SkPaintPriv::RemoveColorFilter(SkPaint* p, SkColorSpace* dstCS) { |
| if (SkColorFilter* filter = p->getColorFilter()) { |
| if (SkShader* shader = p->getShader()) { |
| // SkColorFilterShader will modulate the shader color by paint alpha |
| // before applying the filter, so we'll reset it to opaque. |
| p->setShader(sk_make_sp<SkColorFilterShader>(sk_ref_sp(shader), |
| p->getAlphaf(), |
| sk_ref_sp(filter))); |
| p->setAlphaf(1.0f); |
| } else { |
| p->setColor(filter->filterColor4f(p->getColor4f(), sk_srgb_singleton(), dstCS), dstCS); |
| } |
| p->setColorFilter(nullptr); |
| } |
| } |
| |
| #ifdef SK_DEBUG |
| static void ASSERT_FITS_IN(uint32_t value, int bitCount) { |
| SkASSERT(bitCount > 0 && bitCount <= 32); |
| uint32_t mask = ~0U; |
| mask >>= (32 - bitCount); |
| SkASSERT(0 == (value & ~mask)); |
| } |
| #else |
| #define ASSERT_FITS_IN(value, bitcount) |
| #endif |
| |
| enum FlatFlags { |
| kHasTypeface_FlatFlag = 0x1, |
| kHasEffects_FlatFlag = 0x2, |
| |
| kFlatFlagMask = 0x3, |
| }; |
| |
| // SkPaint originally defined flags, some of which now apply to SkFont. These are renames |
| // of those flags, split into categories depending on which objects they (now) apply to. |
| |
| template <typename T> uint32_t shift_bits(T value, unsigned shift, unsigned bits) { |
| SkASSERT(shift + bits <= 32); |
| uint32_t v = static_cast<uint32_t>(value); |
| ASSERT_FITS_IN(v, bits); |
| return v << shift; |
| } |
| |
| constexpr uint8_t CUSTOM_BLEND_MODE_SENTINEL = 0xFF; |
| |
| /* Packing the paint |
| flags : 8 // 2... |
| blend : 8 // 30+ |
| cap : 2 // 3 |
| join : 2 // 3 |
| style : 2 // 3 |
| filter: 2 // 4 |
| flat : 8 // 1... |
| total : 32 |
| */ |
| static uint32_t pack_v68(const SkPaint& paint, unsigned flatFlags) { |
| uint32_t packed = 0; |
| const auto bm = paint.asBlendMode(); |
| const unsigned mode = bm ? static_cast<unsigned>(bm.value()) |
| : CUSTOM_BLEND_MODE_SENTINEL; |
| |
| packed |= shift_bits(((unsigned)paint.isDither() << 1) | |
| (unsigned)paint.isAntiAlias(), 0, 8); |
| packed |= shift_bits(mode, 8, 8); |
| packed |= shift_bits(paint.getStrokeCap(), 16, 2); |
| packed |= shift_bits(paint.getStrokeJoin(), 18, 2); |
| packed |= shift_bits(paint.getStyle(), 20, 2); |
| packed |= shift_bits(0, 22, 2); // was filterquality |
| packed |= shift_bits(flatFlags, 24, 8); |
| return packed; |
| } |
| |
| static uint32_t unpack_v68(SkPaint* paint, uint32_t packed, SkSafeRange& safe) { |
| paint->setAntiAlias((packed & 1) != 0); |
| paint->setDither((packed & 2) != 0); |
| packed >>= 8; |
| { |
| unsigned mode = packed & 0xFF; |
| if (mode != CUSTOM_BLEND_MODE_SENTINEL) { // sentinel for custom blender |
| paint->setBlendMode(safe.checkLE(mode, SkBlendMode::kLastMode)); |
| } |
| // else we will unflatten the custom blender |
| } |
| packed >>= 8; |
| paint->setStrokeCap(safe.checkLE(packed & 0x3, SkPaint::kLast_Cap)); |
| packed >>= 2; |
| paint->setStrokeJoin(safe.checkLE(packed & 0x3, SkPaint::kLast_Join)); |
| packed >>= 2; |
| paint->setStyle(safe.checkLE(packed & 0x3, SkPaint::kStrokeAndFill_Style)); |
| packed >>= 2; |
| // skip the (now ignored) filterquality bits |
| packed >>= 2; |
| |
| return packed; |
| } |
| |
| /* To save space/time, we analyze the paint, and write a truncated version of |
| it if there are not tricky elements like shaders, etc. |
| */ |
| void SkPaintPriv::Flatten(const SkPaint& paint, SkWriteBuffer& buffer) { |
| uint8_t flatFlags = 0; |
| |
| if (paint.getPathEffect() || |
| paint.getShader() || |
| paint.getMaskFilter() || |
| paint.getColorFilter() || |
| paint.getImageFilter() || |
| !paint.asBlendMode()) { |
| flatFlags |= kHasEffects_FlatFlag; |
| } |
| |
| buffer.writeScalar(paint.getStrokeWidth()); |
| buffer.writeScalar(paint.getStrokeMiter()); |
| buffer.writeColor4f(paint.getColor4f()); |
| |
| buffer.write32(pack_v68(paint, flatFlags)); |
| |
| if (flatFlags & kHasEffects_FlatFlag) { |
| buffer.writeFlattenable(paint.getPathEffect()); |
| buffer.writeFlattenable(paint.getShader()); |
| buffer.writeFlattenable(paint.getMaskFilter()); |
| buffer.writeFlattenable(paint.getColorFilter()); |
| buffer.writeFlattenable(paint.getImageFilter()); |
| buffer.writeFlattenable(paint.getBlender()); |
| } |
| } |
| |
| SkPaint SkPaintPriv::Unflatten(SkReadBuffer& buffer) { |
| SkPaint paint; |
| |
| paint.setStrokeWidth(buffer.readScalar()); |
| paint.setStrokeMiter(buffer.readScalar()); |
| { |
| SkColor4f color; |
| buffer.readColor4f(&color); |
| paint.setColor(color, sk_srgb_singleton()); |
| } |
| |
| SkSafeRange safe; |
| unsigned flatFlags = unpack_v68(&paint, buffer.readUInt(), safe); |
| |
| if (!(flatFlags & kHasEffects_FlatFlag)) { |
| // This is a simple SkPaint without any effects, so clear all the effect-related fields. |
| paint.setPathEffect(nullptr); |
| paint.setShader(nullptr); |
| paint.setMaskFilter(nullptr); |
| paint.setColorFilter(nullptr); |
| paint.setImageFilter(nullptr); |
| } else if (buffer.isVersionLT(SkPicturePriv::kSkBlenderInSkPaint)) { |
| // This paint predates the introduction of user blend functions (via SkBlender). |
| paint.setPathEffect(buffer.readPathEffect()); |
| paint.setShader(buffer.readShader()); |
| paint.setMaskFilter(buffer.readMaskFilter()); |
| paint.setColorFilter(buffer.readColorFilter()); |
| (void)buffer.read32(); // was drawLooper (now deprecated) |
| paint.setImageFilter(buffer.readImageFilter()); |
| } else { |
| paint.setPathEffect(buffer.readPathEffect()); |
| paint.setShader(buffer.readShader()); |
| paint.setMaskFilter(buffer.readMaskFilter()); |
| paint.setColorFilter(buffer.readColorFilter()); |
| paint.setImageFilter(buffer.readImageFilter()); |
| paint.setBlender(buffer.readBlender()); |
| } |
| |
| if (!buffer.validate(safe.ok())) { |
| paint.reset(); |
| } |
| return paint; |
| } |