| /* | |
| * Copyright 2016 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "GrVkProgramDataManager.h" | |
| #include "GrVkGpu.h" | |
| #include "GrVkUniformBuffer.h" | |
| GrVkProgramDataManager::GrVkProgramDataManager(const UniformInfoArray& uniforms, | |
| uint32_t vertexUniformSize, | |
| uint32_t fragmentUniformSize) | |
| : fVertexUniformSize(vertexUniformSize) | |
| , fFragmentUniformSize(fragmentUniformSize) { | |
| fVertexUniformData.reset(vertexUniformSize); | |
| fFragmentUniformData.reset(fragmentUniformSize); | |
| int count = uniforms.count(); | |
| fUniforms.push_back_n(count); | |
| // We must add uniforms in same order is the UniformInfoArray so that UniformHandles already | |
| // owned by other objects will still match up here. | |
| for (int i = 0; i < count; i++) { | |
| Uniform& uniform = fUniforms[i]; | |
| const GrVkUniformHandler::UniformInfo uniformInfo = uniforms[i]; | |
| SkASSERT(GrGLSLShaderVar::kNonArray == uniformInfo.fVariable.getArrayCount() || | |
| uniformInfo.fVariable.getArrayCount() > 0); | |
| SkDEBUGCODE( | |
| uniform.fArrayCount = uniformInfo.fVariable.getArrayCount(); | |
| uniform.fType = uniformInfo.fVariable.getType(); | |
| ); | |
| uniform.fBinding = uniformInfo.fBinding; | |
| uniform.fOffset = uniformInfo.fUBOffset; | |
| SkDEBUGCODE( | |
| uniform.fSetNumber = uniformInfo.fSetNumber; | |
| ); | |
| } | |
| } | |
| void GrVkProgramDataManager::set1f(UniformHandle u, float v0) const { | |
| const Uniform& uni = fUniforms[u.toIndex()]; | |
| SkASSERT(uni.fType == kFloat_GrSLType); | |
| SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); | |
| SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); | |
| void* buffer; | |
| if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { | |
| buffer = fVertexUniformData.get(); | |
| } else { | |
| SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); | |
| buffer = fFragmentUniformData.get(); | |
| } | |
| buffer = static_cast<char*>(buffer) + uni.fOffset; | |
| SkASSERT(sizeof(float) == 4); | |
| memcpy(buffer, &v0, sizeof(float)); | |
| } | |
| void GrVkProgramDataManager::set1fv(UniformHandle u, | |
| int arrayCount, | |
| const float v[]) const { | |
| const Uniform& uni = fUniforms[u.toIndex()]; | |
| SkASSERT(uni.fType == kFloat_GrSLType); | |
| SkASSERT(arrayCount > 0); | |
| SkASSERT(arrayCount <= uni.fArrayCount || | |
| (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount)); | |
| SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); | |
| void* buffer; | |
| if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { | |
| buffer = fVertexUniformData.get(); | |
| } else { | |
| SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); | |
| buffer = fFragmentUniformData.get(); | |
| } | |
| buffer = static_cast<char*>(buffer) + uni.fOffset; | |
| SkASSERT(sizeof(float) == 4); | |
| memcpy(buffer, v, arrayCount * sizeof(float)); | |
| } | |
| void GrVkProgramDataManager::set2f(UniformHandle u, float v0, float v1) const { | |
| const Uniform& uni = fUniforms[u.toIndex()]; | |
| SkASSERT(uni.fType == kVec2f_GrSLType); | |
| SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); | |
| SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); | |
| void* buffer; | |
| if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { | |
| buffer = fVertexUniformData.get(); | |
| } else { | |
| SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); | |
| buffer = fFragmentUniformData.get(); | |
| } | |
| buffer = static_cast<char*>(buffer) + uni.fOffset; | |
| SkASSERT(sizeof(float) == 4); | |
| float v[2] = { v0, v1 }; | |
| memcpy(buffer, v, 2 * sizeof(float)); | |
| } | |
| void GrVkProgramDataManager::set2fv(UniformHandle u, | |
| int arrayCount, | |
| const float v[]) const { | |
| const Uniform& uni = fUniforms[u.toIndex()]; | |
| SkASSERT(uni.fType == kVec2f_GrSLType); | |
| SkASSERT(arrayCount > 0); | |
| SkASSERT(arrayCount <= uni.fArrayCount || | |
| (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount)); | |
| SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); | |
| void* buffer; | |
| if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { | |
| buffer = fVertexUniformData.get(); | |
| } else { | |
| SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); | |
| buffer = fFragmentUniformData.get(); | |
| } | |
| buffer = static_cast<char*>(buffer) + uni.fOffset; | |
| SkASSERT(sizeof(float) == 4); | |
| memcpy(buffer, v, arrayCount * 2* sizeof(float)); | |
| } | |
| void GrVkProgramDataManager::set3f(UniformHandle u, float v0, float v1, float v2) const { | |
| const Uniform& uni = fUniforms[u.toIndex()]; | |
| SkASSERT(uni.fType == kVec3f_GrSLType); | |
| SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); | |
| SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); | |
| void* buffer; | |
| if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { | |
| buffer = fVertexUniformData.get(); | |
| } else { | |
| SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); | |
| buffer = fFragmentUniformData.get(); | |
| } | |
| buffer = static_cast<char*>(buffer) + uni.fOffset; | |
| SkASSERT(sizeof(float) == 4); | |
| float v[3] = { v0, v1, v2 }; | |
| memcpy(buffer, v, 3 * sizeof(float)); | |
| } | |
| void GrVkProgramDataManager::set3fv(UniformHandle u, | |
| int arrayCount, | |
| const float v[]) const { | |
| const Uniform& uni = fUniforms[u.toIndex()]; | |
| SkASSERT(uni.fType == kVec3f_GrSLType); | |
| SkASSERT(arrayCount > 0); | |
| SkASSERT(arrayCount <= uni.fArrayCount || | |
| (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount)); | |
| SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); | |
| void* buffer; | |
| if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { | |
| buffer = fVertexUniformData.get(); | |
| } else { | |
| SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); | |
| buffer = fFragmentUniformData.get(); | |
| } | |
| buffer = static_cast<char*>(buffer) + uni.fOffset; | |
| SkASSERT(sizeof(float) == 4); | |
| memcpy(buffer, v, arrayCount * 3 * sizeof(float)); | |
| } | |
| void GrVkProgramDataManager::set4f(UniformHandle u, float v0, float v1, float v2, float v3) const { | |
| const Uniform& uni = fUniforms[u.toIndex()]; | |
| SkASSERT(uni.fType == kVec4f_GrSLType); | |
| SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); | |
| SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); | |
| void* buffer; | |
| if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { | |
| buffer = fVertexUniformData.get(); | |
| } else { | |
| SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); | |
| buffer = fFragmentUniformData.get(); | |
| } | |
| buffer = static_cast<char*>(buffer) + uni.fOffset; | |
| SkASSERT(sizeof(float) == 4); | |
| float v[4] = { v0, v1, v2, v3 }; | |
| memcpy(buffer, v, 4 * sizeof(float)); | |
| } | |
| void GrVkProgramDataManager::set4fv(UniformHandle u, | |
| int arrayCount, | |
| const float v[]) const { | |
| const Uniform& uni = fUniforms[u.toIndex()]; | |
| SkASSERT(uni.fType == kVec4f_GrSLType); | |
| SkASSERT(arrayCount > 0); | |
| SkASSERT(arrayCount <= uni.fArrayCount || | |
| (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount)); | |
| SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); | |
| void* buffer; | |
| if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { | |
| buffer = fVertexUniformData.get(); | |
| } else { | |
| SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); | |
| buffer = fFragmentUniformData.get(); | |
| } | |
| buffer = static_cast<char*>(buffer) + uni.fOffset; | |
| SkASSERT(sizeof(float) == 4); | |
| memcpy(buffer, v, arrayCount * 4 * sizeof(float)); | |
| } | |
| void GrVkProgramDataManager::setMatrix3f(UniformHandle u, const float matrix[]) const { | |
| const Uniform& uni = fUniforms[u.toIndex()]; | |
| SkASSERT(uni.fType == kMat33f_GrSLType); | |
| SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); | |
| SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); | |
| void* buffer; | |
| if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { | |
| buffer = fVertexUniformData.get(); | |
| } else { | |
| SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); | |
| buffer = fFragmentUniformData.get(); | |
| } | |
| SkASSERT(sizeof(float) == 4); | |
| buffer = static_cast<char*>(buffer) + uni.fOffset; | |
| memcpy(buffer, &matrix[0], 3 * sizeof(float)); | |
| buffer = static_cast<char*>(buffer) + 4*sizeof(float); | |
| memcpy(buffer, &matrix[3], 3 * sizeof(float)); | |
| buffer = static_cast<char*>(buffer) + 4 * sizeof(float); | |
| memcpy(buffer, &matrix[6], 3 * sizeof(float)); | |
| } | |
| void GrVkProgramDataManager::setMatrix3fv(UniformHandle u, | |
| int arrayCount, | |
| const float matrices[]) const { | |
| const Uniform& uni = fUniforms[u.toIndex()]; | |
| SkASSERT(uni.fType == kMat33f_GrSLType); | |
| SkASSERT(arrayCount > 0); | |
| SkASSERT(arrayCount <= uni.fArrayCount || | |
| (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount)); | |
| SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); | |
| void* buffer; | |
| if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { | |
| buffer = fVertexUniformData.get(); | |
| } else { | |
| SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); | |
| buffer = fFragmentUniformData.get(); | |
| } | |
| SkASSERT(sizeof(float) == 4); | |
| buffer = static_cast<char*>(buffer)+uni.fOffset; | |
| for (int i = 0; i < arrayCount; ++i) { | |
| const float* matrix = &matrices[9 * i]; | |
| memcpy(buffer, &matrix[0], 3 * sizeof(float)); | |
| buffer = static_cast<char*>(buffer)+4 * sizeof(float); | |
| memcpy(buffer, &matrix[3], 3 * sizeof(float)); | |
| buffer = static_cast<char*>(buffer)+4 * sizeof(float); | |
| memcpy(buffer, &matrix[6], 3 * sizeof(float)); | |
| buffer = static_cast<char*>(buffer)+4 * sizeof(float); | |
| } | |
| } | |
| void GrVkProgramDataManager::setMatrix4f(UniformHandle u, const float matrix[]) const { | |
| const Uniform& uni = fUniforms[u.toIndex()]; | |
| SkASSERT(uni.fType == kMat44f_GrSLType); | |
| SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); | |
| SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); | |
| void* buffer; | |
| if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { | |
| buffer = fVertexUniformData.get(); | |
| } else { | |
| SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); | |
| buffer = fFragmentUniformData.get(); | |
| } | |
| buffer = static_cast<char*>(buffer) + uni.fOffset; | |
| SkASSERT(sizeof(float) == 4); | |
| memcpy(buffer, matrix, 16 * sizeof(float)); | |
| } | |
| void GrVkProgramDataManager::setMatrix4fv(UniformHandle u, | |
| int arrayCount, | |
| const float matrices[]) const { | |
| const Uniform& uni = fUniforms[u.toIndex()]; | |
| SkASSERT(uni.fType == kMat44f_GrSLType); | |
| SkASSERT(arrayCount > 0); | |
| SkASSERT(arrayCount <= uni.fArrayCount || | |
| (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount)); | |
| SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); | |
| void* buffer; | |
| if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { | |
| buffer = fVertexUniformData.get(); | |
| } else { | |
| SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); | |
| buffer = fFragmentUniformData.get(); | |
| } | |
| buffer = static_cast<char*>(buffer) + uni.fOffset; | |
| SkASSERT(sizeof(float) == 4); | |
| memcpy(buffer, matrices, arrayCount * 16 * sizeof(float)); | |
| } | |
| void GrVkProgramDataManager::uploadUniformBuffers(const GrVkGpu* gpu, | |
| GrVkUniformBuffer* vertexBuffer, | |
| GrVkUniformBuffer* fragmentBuffer) const { | |
| if (vertexBuffer) { | |
| vertexBuffer->addMemoryBarrier(gpu, | |
| VK_ACCESS_UNIFORM_READ_BIT, | |
| VK_ACCESS_HOST_WRITE_BIT, | |
| VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, | |
| VK_PIPELINE_STAGE_HOST_BIT, | |
| false); | |
| SkAssertResult(vertexBuffer->updateData(gpu, fVertexUniformData.get(), fVertexUniformSize)); | |
| } | |
| if (fragmentBuffer) { | |
| fragmentBuffer->addMemoryBarrier(gpu, | |
| VK_ACCESS_UNIFORM_READ_BIT, | |
| VK_ACCESS_HOST_WRITE_BIT, | |
| VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, | |
| VK_PIPELINE_STAGE_HOST_BIT, | |
| false); | |
| SkAssertResult(fragmentBuffer->updateData(gpu, fFragmentUniformData.get(), | |
| fFragmentUniformSize)); | |
| } | |
| } |