| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrVkDescriptorSetManager_DEFINED |
| #define GrVkDescriptorSetManager_DEFINED |
| |
| #include "include/core/SkRefCnt.h" |
| #include "include/gpu/vk/GrVkTypes.h" |
| #include "include/private/SkTArray.h" |
| #include "src/gpu/GrResourceHandle.h" |
| #include "src/gpu/vk/GrVkDescriptorPool.h" |
| #include "src/gpu/vk/GrVkSampler.h" |
| |
| class GrVkDescriptorSet; |
| class GrVkGpu; |
| class GrVkUniformHandler; |
| |
| /** |
| * This class handles the allocation of descriptor sets for a given VkDescriptorSetLayout. It will |
| * try to reuse previously allocated descriptor sets if they are no longer in use by other objects. |
| */ |
| class GrVkDescriptorSetManager { |
| public: |
| GR_DEFINE_RESOURCE_HANDLE_CLASS(Handle); |
| |
| static GrVkDescriptorSetManager* CreateUniformManager(GrVkGpu* gpu); |
| static GrVkDescriptorSetManager* CreateSamplerManager(GrVkGpu* gpu, VkDescriptorType type, |
| const GrVkUniformHandler&); |
| // See GrVkResourceProvider::getZeroSamplerDescriptorSetHandle() for more info on what the zero |
| // sampler is for. |
| static GrVkDescriptorSetManager* CreateZeroSamplerManager(GrVkGpu* gpu); |
| static GrVkDescriptorSetManager* CreateInputManager(GrVkGpu* gpu); |
| |
| ~GrVkDescriptorSetManager() {} |
| |
| void release(GrVkGpu* gpu); |
| |
| VkDescriptorSetLayout layout() const { return fPoolManager.fDescLayout; } |
| |
| const GrVkDescriptorSet* getDescriptorSet(GrVkGpu* gpu, const Handle& handle); |
| |
| void recycleDescriptorSet(const GrVkDescriptorSet*); |
| |
| bool isCompatible(VkDescriptorType type, const GrVkUniformHandler*) const; |
| |
| bool isZeroSampler() const; |
| |
| private: |
| struct DescriptorPoolManager { |
| DescriptorPoolManager(VkDescriptorSetLayout, VkDescriptorType type, |
| uint32_t descCountPerSet); |
| |
| ~DescriptorPoolManager() { |
| SkASSERT(!fDescLayout); |
| SkASSERT(!fPool); |
| } |
| |
| bool getNewDescriptorSet(GrVkGpu* gpu, VkDescriptorSet* ds); |
| |
| void freeGPUResources(GrVkGpu* gpu); |
| |
| VkDescriptorSetLayout fDescLayout; |
| VkDescriptorType fDescType; |
| uint32_t fDescCountPerSet; |
| uint32_t fMaxDescriptors; |
| uint32_t fCurrentDescriptorCount; |
| GrVkDescriptorPool* fPool; |
| |
| private: |
| enum { |
| kMaxDescriptors = 1024, |
| kStartNumDescriptors = 16, // must be less than kMaxUniformDescriptors |
| }; |
| |
| bool getNewPool(GrVkGpu* gpu); |
| }; |
| |
| static GrVkDescriptorSetManager* Create(GrVkGpu* gpu, |
| VkDescriptorType, |
| const SkTArray<uint32_t>& visibilities, |
| const SkTArray<const GrVkSampler*>& immutableSamplers); |
| |
| GrVkDescriptorSetManager(GrVkGpu* gpu, |
| VkDescriptorType, VkDescriptorSetLayout, uint32_t descCountPerSet, |
| const SkTArray<uint32_t>& visibilities, |
| const SkTArray<const GrVkSampler*>& immutableSamplers); |
| |
| |
| DescriptorPoolManager fPoolManager; |
| SkTArray<const GrVkDescriptorSet*, true> fFreeSets; |
| SkSTArray<4, uint32_t> fBindingVisibilities; |
| SkSTArray<4, const GrVkSampler*> fImmutableSamplers; |
| }; |
| |
| #endif |