| |
| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "SkTileGrid.h" |
| #include "SkPictureStateTree.h" |
| |
| SkTileGrid::SkTileGrid(int xTileCount, int yTileCount, const SkTileGridFactory::TileGridInfo& info) { |
| fXTileCount = xTileCount; |
| fYTileCount = yTileCount; |
| fInfo = info; |
| // Margin is offset by 1 as a provision for AA and |
| // to cancel-out the outset applied by getClipDeviceBounds. |
| fInfo.fMargin.fHeight++; |
| fInfo.fMargin.fWidth++; |
| fTileCount = fXTileCount * fYTileCount; |
| fInsertionCount = 0; |
| fGridBounds = SkIRect::MakeXYWH(0, 0, fInfo.fTileInterval.width() * fXTileCount, |
| fInfo.fTileInterval.height() * fYTileCount); |
| fTileData = SkNEW_ARRAY(SkTDArray<void *>, fTileCount); |
| } |
| |
| SkTileGrid::~SkTileGrid() { |
| SkDELETE_ARRAY(fTileData); |
| } |
| |
| int SkTileGrid::tileCount(int x, int y) { |
| return this->tile(x, y).count(); |
| } |
| |
| const SkTDArray<void *>& SkTileGrid::tile(int x, int y) const { |
| return fTileData[y * fXTileCount + x]; |
| } |
| |
| SkTDArray<void *>& SkTileGrid::tile(int x, int y) { |
| return fTileData[y * fXTileCount + x]; |
| } |
| |
| void SkTileGrid::insert(void* data, const SkIRect& bounds, bool) { |
| SkASSERT(!bounds.isEmpty()); |
| SkIRect dilatedBounds = bounds; |
| dilatedBounds.outset(fInfo.fMargin.width(), fInfo.fMargin.height()); |
| dilatedBounds.offset(fInfo.fOffset); |
| if (!SkIRect::Intersects(dilatedBounds, fGridBounds)) { |
| return; |
| } |
| |
| // Note: SkIRects are non-inclusive of the right() column and bottom() row, |
| // hence the "-1"s in the computations of maxTileX and maxTileY. |
| int minTileX = SkMax32(SkMin32(dilatedBounds.left() / fInfo.fTileInterval.width(), |
| fXTileCount - 1), 0); |
| int maxTileX = SkMax32(SkMin32((dilatedBounds.right() - 1) / fInfo.fTileInterval.width(), |
| fXTileCount - 1), 0); |
| int minTileY = SkMax32(SkMin32(dilatedBounds.top() / fInfo.fTileInterval.height(), |
| fYTileCount -1), 0); |
| int maxTileY = SkMax32(SkMin32((dilatedBounds.bottom() -1) / fInfo.fTileInterval.height(), |
| fYTileCount -1), 0); |
| |
| for (int x = minTileX; x <= maxTileX; x++) { |
| for (int y = minTileY; y <= maxTileY; y++) { |
| this->tile(x, y).push(data); |
| } |
| } |
| fInsertionCount++; |
| } |
| |
| static int divide_ceil(int x, int y) { |
| return (x + y - 1) / y; |
| } |
| |
| // Number of tiles for which data is allocated on the stack in |
| // SkTileGrid::search. If malloc becomes a bottleneck, we may consider |
| // increasing this number. Typical large web page, say 2k x 16k, would |
| // require 512 tiles of size 256 x 256 pixels. |
| static const int kStackAllocationTileCount = 1024; |
| |
| void SkTileGrid::search(const SkIRect& query, SkTDArray<void*>* results) const { |
| SkIRect adjusted = query; |
| |
| // The inset is to counteract the outset that was applied in 'insert' |
| // The outset/inset is to optimize for lookups of size |
| // 'tileInterval + 2 * margin' that are aligned with the tile grid. |
| adjusted.inset(fInfo.fMargin.width(), fInfo.fMargin.height()); |
| adjusted.offset(fInfo.fOffset); |
| adjusted.sort(); // in case the inset inverted the rectangle |
| |
| // Convert the query rectangle from device coordinates to tile coordinates |
| // by rounding outwards to the nearest tile boundary so that the resulting tile |
| // region includes the query rectangle. |
| int startX = adjusted.left() / fInfo.fTileInterval.width(), |
| startY = adjusted.top() / fInfo.fTileInterval.height(); |
| int endX = divide_ceil(adjusted.right(), fInfo.fTileInterval.width()), |
| endY = divide_ceil(adjusted.bottom(), fInfo.fTileInterval.height()); |
| |
| // Logically, we could pin endX to [startX, fXTileCount], but we force it |
| // up to (startX, fXTileCount] to make sure we hit at least one tile. |
| // This snaps just-out-of-bounds queries to the neighboring border tile. |
| // I don't know if this is an important feature outside of unit tests. |
| startX = SkPin32(startX, 0, fXTileCount - 1); |
| startY = SkPin32(startY, 0, fYTileCount - 1); |
| endX = SkPin32(endX, startX + 1, fXTileCount); |
| endY = SkPin32(endY, startY + 1, fYTileCount); |
| |
| const int tilesHit = (endX - startX) * (endY - startY); |
| SkASSERT(tilesHit > 0); |
| |
| if (tilesHit == 1) { |
| // A performance shortcut. The merging code below would work fine here too. |
| *results = this->tile(startX, startY); |
| return; |
| } |
| |
| // We've got to merge the data in many tiles into a single sorted and deduplicated stream. |
| // Each tile itself is already sorted (TODO: assert this while building) so we just need to do |
| // a simple k-way merge. |
| |
| // Gather pointers to the starts and ends of the tiles to merge. |
| SkAutoSTArray<kStackAllocationTileCount, void**> tiles(tilesHit), ends(tilesHit); |
| int i = 0; |
| for (int x = startX; x < endX; x++) { |
| for (int y = startY; y < endY; y++) { |
| tiles[i] = fTileData[y * fXTileCount + x].begin(); |
| ends[i] = fTileData[y * fXTileCount + x].end(); |
| i++; |
| } |
| } |
| |
| // Merge tiles into results until they're fully consumed. |
| results->reset(); |
| while (true) { |
| // The tiles themselves are already sorted, so the smallest datum is the front of some tile. |
| // It may be at the front of several, even all, tiles. |
| SkPictureStateTree::Draw* smallest = NULL; |
| for (int i = 0; i < tiles.count(); i++) { |
| if (tiles[i] < ends[i]) { |
| SkPictureStateTree::Draw* candidate = |
| static_cast<SkPictureStateTree::Draw*>(*tiles[i]); |
| if (NULL == smallest || (*candidate) < (*smallest)) { |
| smallest = candidate; |
| } |
| } |
| } |
| |
| // If we didn't find a smallest datum, there's nothing left to merge. |
| if (NULL == smallest) { |
| return; |
| } |
| |
| // We did find a smallest datum. Output it, and step forward in every tile that contains it. |
| results->push(smallest); |
| for (int i = 0; i < tiles.count(); i++) { |
| if (tiles[i] < ends[i] && *tiles[i] == smallest) { |
| tiles[i]++; |
| } |
| } |
| } |
| } |
| |
| void SkTileGrid::clear() { |
| for (int i = 0; i < fTileCount; i++) { |
| fTileData[i].reset(); |
| } |
| } |
| |
| int SkTileGrid::getCount() const { |
| return fInsertionCount; |
| } |
| |
| void SkTileGrid::rewindInserts() { |
| SkASSERT(fClient); |
| for (int i = 0; i < fTileCount; ++i) { |
| while (!fTileData[i].isEmpty() && fClient->shouldRewind(fTileData[i].top())) { |
| fTileData[i].pop(); |
| } |
| } |
| } |