blob: a887c09c6a9cd032fcfb21cb7a366f11aa29c0be [file] [log] [blame]
out vec4 sk_FragColor;
uniform float unknownInput;
vec4 main() {
float r;
float g;
r = 1.0 - unknownInput;
g = unknownInput;
return vec4(r, g, 0.0, 1.0);
}