out vec4 sk_FragColor; | |
uniform vec4 testInputs; | |
uniform vec4 colorGreen; | |
uniform vec4 colorRed; | |
vec4 main() { | |
return ((abs(int(testInputs.x)) == 1 && abs(ivec2(testInputs.xy)) == ivec2(1, 0)) && abs(ivec3(testInputs.xyz)) == ivec3(1, 0, 0)) && abs(ivec4(testInputs)) == ivec4(1, 0, 0, 2) ? colorGreen : colorRed; | |
} |