Clean up some boilerplate in runtimeshader.cpp
Change-Id: I068f71d94d506213e6c9b24d7fe5c6d6187e5ac0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/302902
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
diff --git a/gm/runtimeshader.cpp b/gm/runtimeshader.cpp
index a1caccc..2edc926 100644
--- a/gm/runtimeshader.cpp
+++ b/gm/runtimeshader.cpp
@@ -11,41 +11,73 @@
#include "include/core/SkPaint.h"
#include "include/core/SkSize.h"
#include "include/core/SkString.h"
+#include "include/core/SkSurface.h"
+#include "include/effects/SkGradientShader.h"
#include "include/effects/SkImageFilters.h"
#include "include/effects/SkRuntimeEffect.h"
+#include "include/utils/SkRandom.h"
#include "tools/Resources.h"
-const char* gProg = R"(
- uniform half4 gColor;
+enum RT_Flags {
+ kAnimate_RTFlag = 0x1,
+ kBench_RTFlag = 0x2,
+};
- void main(float2 p, inout half4 color) {
- color = half4(half2(p)*(1.0/255), gColor.b, 1);
+class RuntimeShaderGM : public skiagm::GM {
+public:
+ RuntimeShaderGM(const char* name, SkISize size, const char* sksl, uint32_t flags = 0)
+ : fName(name), fSize(size), fFlags(flags), fSkSL(sksl) {}
+
+ void onOnceBeforeDraw() override {
+ auto [effect, error] = SkRuntimeEffect::Make(fSkSL);
+ if (!effect) {
+ SkDebugf("RuntimeShader error: %s\n", error.c_str());
+ }
+ fEffect = std::move(effect);
}
-)";
-class RuntimeShader : public skiagm::GM {
- bool runAsBench() const override { return true; }
+ bool runAsBench() const override { return SkToBool(fFlags & kBench_RTFlag); }
+ SkString onShortName() override { return fName; }
+ SkISize onISize() override { return fSize; }
- SkString onShortName() override { return SkString("runtime_shader"); }
+ bool onAnimate(double nanos) override {
+ fSecs = nanos / (1000 * 1000 * 1000);
+ return SkToBool(fFlags & kAnimate_RTFlag);
+ }
- SkISize onISize() override { return {512, 256}; }
+protected:
+ SkString fName;
+ SkISize fSize;
+ uint32_t fFlags;
+ float fSecs = 0.0f;
+
+ SkString fSkSL;
+ sk_sp<SkRuntimeEffect> fEffect;
+};
+
+class SimpleRT : public RuntimeShaderGM {
+public:
+ SimpleRT() : RuntimeShaderGM("runtime_shader", {512, 256}, R"(
+ uniform half4 gColor;
+
+ void main(float2 p, inout half4 color) {
+ color = half4(half2(p)*(1.0/255), gColor.b, 1);
+ }
+ )", kBench_RTFlag) {}
void onDraw(SkCanvas* canvas) override {
- sk_sp<SkRuntimeEffect> gEffect = std::get<0>(SkRuntimeEffect::Make(SkString(gProg)));
- SkASSERT(gEffect);
+ SkRuntimeShaderBuilder builder(fEffect);
SkMatrix localM;
localM.setRotate(90, 128, 128);
+ builder.input("gColor") = SkColor4f{1, 0, 0, 1};
- SkColor4f inputColor = { 1, 0, 0, 1 };
- auto shader = gEffect->makeShader(SkData::MakeWithCopy(&inputColor, sizeof(inputColor)),
- nullptr, 0, &localM, true);
SkPaint p;
- p.setShader(std::move(shader));
+ p.setShader(builder.makeShader(&localM, true));
canvas->drawRect({0, 0, 256, 256}, p);
}
};
-DEF_GM(return new RuntimeShader;)
+DEF_GM(return new SimpleRT;)
static sk_sp<SkShader> make_shader(sk_sp<SkImage> img, SkISize size) {
SkMatrix scale = SkMatrix::Scale(size.width() / (float)img->width(),
@@ -53,10 +85,6 @@
return img->makeShader(SkTileMode::kClamp, SkTileMode::kClamp, &scale);
}
-#include "include/core/SkSurface.h"
-#include "include/effects/SkGradientShader.h"
-#include "include/utils/SkRandom.h"
-
static sk_sp<SkShader> make_threshold(SkISize size) {
auto info = SkImageInfo::Make(size.width(), size.height(), kAlpha_8_SkColorType,
kPremul_SkAlphaType);
@@ -89,11 +117,31 @@
return surf->makeImageSnapshot()->makeShader();
}
-class ThresholdRT : public skiagm::GM {
- sk_sp<SkShader> fBefore, fAfter, fThreshold;
- sk_sp<SkRuntimeEffect> fEffect;
+class ThresholdRT : public RuntimeShaderGM {
+public:
+ ThresholdRT() : RuntimeShaderGM("threshold_rt", {256, 256}, R"(
+ in shader before_map;
+ in shader after_map;
+ in shader threshold_map;
- float fCutoff = 0.5; // so we get something interested when we're not animated
+ uniform float cutoff;
+ uniform float slope;
+
+ float smooth_cutoff(float x) {
+ x = x * slope + (0.5 - slope * cutoff);
+ return clamp(x, 0, 1);
+ }
+
+ void main(float2 xy, inout half4 color) {
+ half4 before = sample(before_map);
+ half4 after = sample(after_map);
+
+ float m = smooth_cutoff(sample(threshold_map).a);
+ color = mix(before, after, half(m));
+ }
+ )", kAnimate_RTFlag | kBench_RTFlag) {}
+
+ sk_sp<SkShader> fBefore, fAfter, fThreshold;
void onOnceBeforeDraw() override {
const SkISize size = {256, 256};
@@ -101,52 +149,21 @@
fBefore = make_shader(GetResourceAsImage("images/mandrill_256.png"), size);
fAfter = make_shader(GetResourceAsImage("images/dog.jpg"), size);
- const char code[] = R"(
- in shader before_map;
- in shader after_map;
- in shader threshold_map;
-
- uniform float cutoff;
- uniform float slope;
-
- float smooth_cutoff(float x) {
- x = x * slope + (0.5 - slope * cutoff);
- return clamp(x, 0, 1);
- }
-
- void main(float2 xy, inout half4 color) {
- half4 before = sample(before_map);
- half4 after = sample(after_map);
-
- float m = smooth_cutoff(sample(threshold_map).a);
- color = mix(before, after, half(m));
- }
- )";
- auto [effect, error] = SkRuntimeEffect::Make(SkString(code));
- if (!effect) {
- SkDebugf("runtime error %s\n", error.c_str());
- }
- fEffect = effect;
+ this->RuntimeShaderGM::onOnceBeforeDraw();
}
- bool runAsBench() const override { return true; }
-
- SkString onShortName() override { return SkString("threshold_rt"); }
-
- SkISize onISize() override { return {256, 256}; }
-
void onDraw(SkCanvas* canvas) override {
- struct {
- float cutoff, slope;
- } uni = {
- fCutoff, 10
- };
- sk_sp<SkData> data = SkData::MakeWithCopy(&uni, sizeof(uni));
- sk_sp<SkShader> children[] = { fBefore, fAfter, fThreshold };
+ SkRuntimeShaderBuilder builder(fEffect);
+
+ builder.input("cutoff") = sin(fSecs) * 0.55f + 0.5f;
+ builder.input("slope") = 10.0f;
+
+ builder.child("before_map") = fBefore;
+ builder.child("after_map") = fAfter;
+ builder.child("threshold_map") = fThreshold;
SkPaint paint;
- paint.setShader(fEffect->makeShader(data, children, SK_ARRAY_COUNT(children),
- nullptr, true));
+ paint.setShader(builder.makeShader(nullptr, true));
canvas->drawRect({0, 0, 256, 256}, paint);
auto draw = [&](SkScalar x, SkScalar y, sk_sp<SkShader> shader) {
@@ -160,80 +177,76 @@
draw( 0, 256, fBefore);
draw(256, 256, fAfter);
}
-
- bool onAnimate(double nanos) override {
- double t = sin(nanos / (1000 * 1000 * 1000));
- fCutoff = float(t + 1) * 0.55f - 0.05f;
- return true;
- }
};
DEF_GM(return new ThresholdRT;)
-class SpiralRT : public skiagm::GM {
- sk_sp<SkRuntimeEffect> fEffect;
- float fSecs = 4; // so we get something interested when we're not animated
+class SpiralRT : public RuntimeShaderGM {
+public:
+ SpiralRT() : RuntimeShaderGM("spiral_rt", {512, 512}, R"(
+ uniform float rad_scale;
+ uniform float2 in_center;
+ layout(srgb_unpremul) uniform float4 in_colors0;
+ layout(srgb_unpremul) uniform float4 in_colors1;
- void onOnceBeforeDraw() override {
- const char code[] = R"(
- uniform float rad_scale;
- uniform float2 in_center;
- layout(srgb_unpremul) uniform float4 in_colors0;
- layout(srgb_unpremul) uniform float4 in_colors1;
-
- void main(float2 p, inout half4 color) {
- float2 pp = p - in_center;
- float radius = length(pp);
- radius = sqrt(radius);
- float angle = atan(pp.y / pp.x);
- float t = (angle + 3.1415926/2) / (3.1415926);
- t += radius * rad_scale;
- t = fract(t);
- float4 m = in_colors0 * (1-t) + in_colors1 * t;
- color = half4(m);
- }
- )";
- auto [effect, error] = SkRuntimeEffect::Make(SkString(code));
- if (!effect) {
- SkDebugf("runtime error %s\n", error.c_str());
+ void main(float2 p, inout half4 color) {
+ float2 pp = p - in_center;
+ float radius = length(pp);
+ radius = sqrt(radius);
+ float angle = atan(pp.y / pp.x);
+ float t = (angle + 3.1415926/2) / (3.1415926);
+ t += radius * rad_scale;
+ t = fract(t);
+ float4 m = in_colors0 * (1-t) + in_colors1 * t;
+ color = half4(m);
}
- fEffect = effect;
- }
-
- bool runAsBench() const override { return true; }
-
- SkString onShortName() override { return SkString("spiral_rt"); }
-
- SkISize onISize() override { return {512, 512}; }
+ )", kAnimate_RTFlag | kBench_RTFlag) {}
void onDraw(SkCanvas* canvas) override {
- struct {
- float rad_scale;
- SkV2 in_center;
- SkV4 in_colors0;
- SkV4 in_colors1;
- } uni {
- std::sin(fSecs / 2) / 5,
- {256, 256}, // center
- {1, 0, 0, 1}, // color0
- {0, 1, 0, 1}, // color1
- };
+ SkRuntimeShaderBuilder builder(fEffect);
+
+ builder.input("rad_scale") = std::sin(fSecs * 0.5f + 2.0f) / 5;
+ builder.input("in_center") = SkV2{256, 256};
+ builder.input("in_colors0") = SkV4{1, 0, 0, 1};
+ builder.input("in_colors1") = SkV4{0, 1, 0, 1};
SkPaint paint;
- paint.setShader(fEffect->makeShader(SkData::MakeWithCopy(&uni, sizeof(uni)),
- nullptr, 0, nullptr, true));
+ paint.setShader(builder.makeShader(nullptr, true));
canvas->drawRect({0, 0, 512, 512}, paint);
}
-
- bool onAnimate(double nanos) override {
- fSecs = nanos / (1000 * 1000 * 1000);
- return true;
- }
};
DEF_GM(return new SpiralRT;)
-class ColorCubeRT : public skiagm::GM {
+class ColorCubeRT : public RuntimeShaderGM {
+public:
+ ColorCubeRT() : RuntimeShaderGM("color_cube_rt", {512, 512}, R"(
+ in shader input;
+ in shader color_cube;
+
+ uniform float rg_scale;
+ uniform float rg_bias;
+ uniform float b_scale;
+ uniform float inv_size;
+
+ void main(float2 xy, inout half4 color) {
+ float4 c = float4(unpremul(sample(input)));
+
+ // Map to cube coords:
+ float3 cubeCoords = float3(c.rg * rg_scale + rg_bias, c.b * b_scale);
+
+ // Compute slice coordinate
+ float2 coords1 = float2((floor(cubeCoords.b) + cubeCoords.r) * inv_size, cubeCoords.g);
+ float2 coords2 = float2(( ceil(cubeCoords.b) + cubeCoords.r) * inv_size, cubeCoords.g);
+
+ // Two bilinear fetches, plus a manual lerp for the third axis:
+ color = mix(sample(color_cube, coords1), sample(color_cube, coords2),
+ half(fract(cubeCoords.b)));
+
+ // Premul again
+ color.rgb *= color.a;
+ }
+ )") {}
+
sk_sp<SkImage> fMandrill, fMandrillSepia, fIdentityCube, fSepiaCube;
- sk_sp<SkRuntimeEffect> fEffect;
void onOnceBeforeDraw() override {
fMandrill = GetResourceAsImage("images/mandrill_256.png");
@@ -241,45 +254,12 @@
fIdentityCube = GetResourceAsImage("images/lut_identity.png");
fSepiaCube = GetResourceAsImage("images/lut_sepia.png");
- const char code[] = R"(
- in shader input;
- in shader color_cube;
-
- uniform float rg_scale;
- uniform float rg_bias;
- uniform float b_scale;
- uniform float inv_size;
-
- void main(float2 xy, inout half4 color) {
- float4 c = float4(unpremul(sample(input)));
-
- // Map to cube coords:
- float3 cubeCoords = float3(c.rg * rg_scale + rg_bias, c.b * b_scale);
-
- // Compute slice coordinate
- float2 coords1 = float2((floor(cubeCoords.b) + cubeCoords.r) * inv_size, cubeCoords.g);
- float2 coords2 = float2(( ceil(cubeCoords.b) + cubeCoords.r) * inv_size, cubeCoords.g);
-
- // Two bilinear fetches, plus a manual lerp for the third axis:
- color = mix(sample(color_cube, coords1), sample(color_cube, coords2),
- half(fract(cubeCoords.b)));
-
- // Premul again
- color.rgb *= color.a;
- }
- )";
- auto [effect, error] = SkRuntimeEffect::Make(SkString(code));
- if (!effect) {
- SkDebugf("runtime error %s\n", error.c_str());
- }
- fEffect = effect;
+ this->RuntimeShaderGM::onOnceBeforeDraw();
}
- SkString onShortName() override { return SkString("color_cube_rt"); }
-
- SkISize onISize() override { return {512, 512}; }
-
void onDraw(SkCanvas* canvas) override {
+ SkRuntimeShaderBuilder builder(fEffect);
+
// First we draw the unmodified image, and a copy that was sepia-toned in Photoshop:
canvas->drawImage(fMandrill, 0, 0);
canvas->drawImage(fMandrillSepia, 0, 256);
@@ -287,13 +267,12 @@
// LUT dimensions should be (kSize^2, kSize)
constexpr float kSize = 16.0f;
- SkRuntimeShaderBuilder builder(fEffect);
builder.input("rg_scale") = (kSize - 1) / kSize;
builder.input("rg_bias") = 0.5f / kSize;
builder.input("b_scale") = kSize - 1;
builder.input("inv_size") = 1.0f / kSize;
- builder.child("input") = fMandrill->makeShader();
+ builder.child("input") = fMandrill->makeShader();
// TODO: Move filter quality to the shader itself. We need to enforce at least kLow here
// so that we bilerp the color cube image.
@@ -318,30 +297,22 @@
};
DEF_GM(return new ColorCubeRT;)
-class DefaultColorRT : public skiagm::GM {
+class DefaultColorRT : public RuntimeShaderGM {
+public:
+ DefaultColorRT() : RuntimeShaderGM("default_color_rt", {512, 256}, R"(
+ in shader input;
+ void main(float2 xy, inout half4 color) {
+ color = sample(input);
+ }
+ )") {}
+
sk_sp<SkImage> fMandrill;
- sk_sp<SkRuntimeEffect> fEffect;
void onOnceBeforeDraw() override {
fMandrill = GetResourceAsImage("images/mandrill_256.png");
-
- const char code[] = R"(
- in shader input;
- void main(float2 xy, inout half4 color) {
- color = sample(input);
- }
- )";
- auto [effect, error] = SkRuntimeEffect::Make(SkString(code));
- if (!effect) {
- SkDebugf("runtime error %s\n", error.c_str());
- }
- fEffect = effect;
+ this->RuntimeShaderGM::onOnceBeforeDraw();
}
- SkString onShortName() override { return SkString("default_color_rt"); }
-
- SkISize onISize() override { return {512, 256}; }
-
void onDraw(SkCanvas* canvas) override {
SkRuntimeShaderBuilder builder(fEffect);