| /* |
| * Copyright 2022 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "tests/Test.h" |
| |
| #include "include/effects/SkRuntimeEffect.h" |
| #include "include/gpu/graphite/Context.h" |
| #include "src/core/SkRuntimeEffectPriv.h" |
| #include "src/gpu/graphite/ContextPriv.h" |
| #include "src/gpu/graphite/KeyHelpers.h" |
| #include "src/gpu/graphite/ShaderCodeDictionary.h" |
| |
| using namespace skgpu::graphite; |
| |
| DEF_GRAPHITE_TEST_FOR_ALL_CONTEXTS(Shader_FindOrCreateSnippetForRuntimeEffect, reporter, context) { |
| ShaderCodeDictionary* dict = context->priv().shaderCodeDictionary(); |
| |
| std::unique_ptr<SkRuntimeEffect> testEffect(SkMakeRuntimeEffect(SkRuntimeEffect::MakeForShader, |
| "half4 main(float2 coords) {" |
| "return half4(coords.xy01);" |
| "}" |
| )); |
| |
| // Create a new runtime-effect snippet. |
| int snippetID = dict->findOrCreateRuntimeEffectSnippet(testEffect.get()); |
| REPORTER_ASSERT(reporter, snippetID >= kBuiltInCodeSnippetIDCount); |
| |
| // Verify that it can be looked up and its name is 'RuntimeEffect'. (The name isn't meaningful, |
| // but this is an easy way to verify that we didn't get an unrelated snippet.) |
| const ShaderSnippet* snippet = dict->getEntry(snippetID); |
| REPORTER_ASSERT(reporter, snippet); |
| REPORTER_ASSERT(reporter, std::string_view(snippet->fName) == "RuntimeEffect"); |
| |
| // If we pass the same effect again, we should get the same snippet ID as before. |
| int foundSnippetID = dict->findOrCreateRuntimeEffectSnippet(testEffect.get()); |
| REPORTER_ASSERT(reporter, foundSnippetID == snippetID); |
| } |
| |
| DEF_GRAPHITE_TEST_FOR_ALL_CONTEXTS(ColorFilter_FindOrCreateSnippetForRuntimeEffect, |
| reporter, |
| context) { |
| ShaderCodeDictionary* dict = context->priv().shaderCodeDictionary(); |
| |
| std::unique_ptr<SkRuntimeEffect> testEffect(SkMakeRuntimeEffect( |
| SkRuntimeEffect::MakeForColorFilter, |
| "half4 main(half4 color) {" |
| "return color.gbra;" |
| "}" |
| )); |
| |
| // Create a new runtime-effect snippet. |
| int snippetID = dict->findOrCreateRuntimeEffectSnippet(testEffect.get()); |
| REPORTER_ASSERT(reporter, snippetID >= kBuiltInCodeSnippetIDCount); |
| |
| // Verify that it can be looked up and its name is 'RuntimeEffect'. (The name isn't meaningful, |
| // but this is an easy way to verify that we didn't get an unrelated snippet.) |
| const ShaderSnippet* snippet = dict->getEntry(snippetID); |
| REPORTER_ASSERT(reporter, snippet); |
| REPORTER_ASSERT(reporter, std::string_view(snippet->fName) == "RuntimeEffect"); |
| |
| // If we pass the same effect again, we should get the same snippet ID as before. |
| int foundSnippetID = dict->findOrCreateRuntimeEffectSnippet(testEffect.get()); |
| REPORTER_ASSERT(reporter, foundSnippetID == snippetID); |
| } |
| |
| DEF_GRAPHITE_TEST_FOR_ALL_CONTEXTS(ShaderUniforms_FindOrCreateSnippetForRuntimeEffect, |
| reporter, context) { |
| ShaderCodeDictionary* dict = context->priv().shaderCodeDictionary(); |
| |
| std::unique_ptr<SkRuntimeEffect> testEffect(SkMakeRuntimeEffect(SkRuntimeEffect::MakeForShader, |
| "uniform float3x3 MyFloat3x3Uniform;" |
| "uniform int4 MyInt4ArrayUniform[1];" |
| "uniform half2 MyHalf2ArrayUniform[99];" |
| "half4 main(float2 coords) {" |
| "return half4(coords.xy01);" |
| "}" |
| )); |
| |
| // Create a new runtime-effect snippet. |
| int snippetID = dict->findOrCreateRuntimeEffectSnippet(testEffect.get()); |
| REPORTER_ASSERT(reporter, snippetID >= kBuiltInCodeSnippetIDCount); |
| |
| // Delete the test effect. |
| testEffect = nullptr; |
| |
| // Verify that it can be looked up by its snippet ID. |
| const ShaderSnippet* snippet = dict->getEntry(snippetID); |
| REPORTER_ASSERT(reporter, snippet); |
| |
| // The uniform span should match our expectations even though the runtime effect was deleted. |
| REPORTER_ASSERT(reporter, snippet->fUniforms.size() == 3); |
| |
| REPORTER_ASSERT(reporter, |
| std::string_view(snippet->fUniforms[0].name()) == "MyFloat3x3Uniform"); |
| REPORTER_ASSERT(reporter, snippet->fUniforms[0].type() == SkSLType::kFloat3x3); |
| REPORTER_ASSERT(reporter, snippet->fUniforms[0].count() == 0); |
| |
| REPORTER_ASSERT(reporter, |
| std::string_view(snippet->fUniforms[1].name()) == "MyInt4ArrayUniform"); |
| REPORTER_ASSERT(reporter, snippet->fUniforms[1].type() == SkSLType::kInt4); |
| REPORTER_ASSERT(reporter, snippet->fUniforms[1].count() == 1); |
| |
| REPORTER_ASSERT(reporter, |
| std::string_view(snippet->fUniforms[2].name()) == "MyHalf2ArrayUniform"); |
| REPORTER_ASSERT(reporter, snippet->fUniforms[2].type() == SkSLType::kHalf2); |
| REPORTER_ASSERT(reporter, snippet->fUniforms[2].count() == 99); |
| } |
| |
| DEF_GRAPHITE_TEST_FOR_ALL_CONTEXTS(ColorFilterUniforms_FindOrCreateSnippetForRuntimeEffect, |
| reporter, context) { |
| ShaderCodeDictionary* dict = context->priv().shaderCodeDictionary(); |
| |
| std::unique_ptr<SkRuntimeEffect> testEffect(SkMakeRuntimeEffect( |
| SkRuntimeEffect::MakeForColorFilter, |
| "uniform float3x3 MyFloat3x3Uniform;" |
| "uniform int4 MyInt4ArrayUniform[1];" |
| "uniform half2 MyHalf2ArrayUniform[99];" |
| "half4 main(half4 color) {" |
| "return color.gbra;" |
| "}" |
| )); |
| |
| // Create a new runtime-effect snippet. |
| int snippetID = dict->findOrCreateRuntimeEffectSnippet(testEffect.get()); |
| REPORTER_ASSERT(reporter, snippetID >= kBuiltInCodeSnippetIDCount); |
| |
| // Delete the test effect. |
| testEffect = nullptr; |
| |
| // Verify that it can be looked up by its snippet ID. |
| const ShaderSnippet* snippet = dict->getEntry(snippetID); |
| REPORTER_ASSERT(reporter, snippet); |
| |
| // The uniform span should match our expectations even though the runtime effect was deleted. |
| REPORTER_ASSERT(reporter, snippet->fUniforms.size() == 3); |
| |
| REPORTER_ASSERT(reporter, |
| std::string_view(snippet->fUniforms[0].name()) == "MyFloat3x3Uniform"); |
| REPORTER_ASSERT(reporter, snippet->fUniforms[0].type() == SkSLType::kFloat3x3); |
| REPORTER_ASSERT(reporter, snippet->fUniforms[0].count() == 0); |
| |
| REPORTER_ASSERT(reporter, |
| std::string_view(snippet->fUniforms[1].name()) == "MyInt4ArrayUniform"); |
| REPORTER_ASSERT(reporter, snippet->fUniforms[1].type() == SkSLType::kInt4); |
| REPORTER_ASSERT(reporter, snippet->fUniforms[1].count() == 1); |
| |
| REPORTER_ASSERT(reporter, |
| std::string_view(snippet->fUniforms[2].name()) == "MyHalf2ArrayUniform"); |
| REPORTER_ASSERT(reporter, snippet->fUniforms[2].type() == SkSLType::kHalf2); |
| REPORTER_ASSERT(reporter, snippet->fUniforms[2].count() == 99); |
| } |