| /* |
| * Copyright 2017 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| |
| #include "include/core/SkTypes.h" |
| #include "include/private/base/SkFloatingPoint.h" |
| #include "src/core/SkGaussFilter.h" |
| #include <cmath> |
| |
| // The value when we can stop expanding the filter. The spec implies that 3% is acceptable, but |
| // we just use 1%. |
| static constexpr double kGoodEnough = 1.0 / 100.0; |
| |
| // Normalize the values of gauss to 1.0, and make sure they add to one. |
| // NB if n == 1, then this will force gauss[0] == 1. |
| static void normalize(int n, double* gauss) { |
| // Carefully add from smallest to largest to calculate the normalizing sum. |
| double sum = 0; |
| for (int i = n-1; i >= 1; i--) { |
| sum += 2 * gauss[i]; |
| } |
| sum += gauss[0]; |
| |
| // Normalize gauss. |
| for (int i = 0; i < n; i++) { |
| gauss[i] /= sum; |
| } |
| |
| // The factors should sum to 1. Take any remaining slop, and add it to gauss[0]. Add the |
| // values in such a way to maintain the most accuracy. |
| sum = 0; |
| for (int i = n - 1; i >= 1; i--) { |
| sum += 2 * gauss[i]; |
| } |
| |
| gauss[0] = 1 - sum; |
| } |
| |
| static int calculate_bessel_factors(double sigma, double *gauss) { |
| auto var = sigma * sigma; |
| |
| // The two functions below come from the equations in "Handbook of Mathematical Functions" |
| // by Abramowitz and Stegun. Specifically, equation 9.6.10 on page 375. Bessel0 is given |
| // explicitly as 9.6.12 |
| // BesselI_0 for 0 <= sigma < 2. |
| // NB the k = 0 factor is just sum = 1.0. |
| auto besselI_0 = [](double t) -> double { |
| auto tSquaredOver4 = t * t / 4.0; |
| auto sum = 1.0; |
| auto factor = 1.0; |
| auto k = 1; |
| // Use a variable number of loops. When sigma is small, this only requires 3-4 loops, but |
| // when sigma is near 2, it could require 10 loops. The same holds for BesselI_1. |
| while(factor > 1.0/1000000.0) { |
| factor *= tSquaredOver4 / (k * k); |
| sum += factor; |
| k += 1; |
| } |
| return sum; |
| }; |
| // BesselI_1 for 0 <= sigma < 2. |
| auto besselI_1 = [](double t) -> double { |
| auto tSquaredOver4 = t * t / 4.0; |
| auto sum = t / 2.0; |
| auto factor = sum; |
| auto k = 1; |
| while (factor > 1.0/1000000.0) { |
| factor *= tSquaredOver4 / (k * (k + 1)); |
| sum += factor; |
| k += 1; |
| } |
| return sum; |
| }; |
| |
| // The following formula for calculating the Gaussian kernel is from |
| // "Scale-Space for Discrete Signals" by Tony Lindeberg. |
| // gauss(n; var) = besselI_n(var) / (e^var) |
| auto d = std::exp(var); |
| double b[SkGaussFilter::kGaussArrayMax] = {besselI_0(var), besselI_1(var)}; |
| gauss[0] = b[0]/d; |
| gauss[1] = b[1]/d; |
| |
| // The code below is tricky, and written to mirror the recursive equations from the book. |
| // The maximum spread for sigma == 2 is guass[4], but in order to know to stop guass[5] |
| // is calculated. At this point n == 5 meaning that gauss[0..4] are the factors, but a 6th |
| // element was used to calculate them. |
| int n = 1; |
| // The recurrence relation below is from "Numerical Recipes" 3rd Edition. |
| // Equation 6.5.16 p.282 |
| while (gauss[n] > kGoodEnough) { |
| b[n+1] = -(2*n/var) * b[n] + b[n-1]; |
| gauss[n+1] = b[n+1] / d; |
| n += 1; |
| } |
| |
| normalize(n, gauss); |
| |
| return n; |
| } |
| |
| SkGaussFilter::SkGaussFilter(double sigma) { |
| SkASSERT(0 <= sigma && sigma < 2); |
| |
| fN = calculate_bessel_factors(sigma, fBasis); |
| } |