blob: 16916c0e998356e9070da96ce551daf3189344b1 [file] [log] [blame]
uniform half4 colorRed, colorGreen;
bool test_matrix_op_matrix_float() {
bool ok = true;
// Addition, subtraction and division operate componentwise.
{
const float3x3 splat_4 = float3x3(4, 4, 4, 4, 4, 4, 4, 4, 4);
const float3x3 splat_2 = float3x3(2, 2, 2, 2, 2, 2, 2, 2, 2);
float3x3 m;
m = float3x3(2); m += splat_4; ok = ok && (m == float3x3(6, 4, 4, 4, 6, 4, 4, 4, 6));
m = float3x3(2); m -= splat_4; ok = ok && (m == float3x3(-2,-4,-4,-4,-2,-4,-4,-4,-2));
m = float3x3(2); m /= splat_4; ok = ok && (m == float3x3(0.5));
m = splat_4; m += float3x3(2); ok = ok && (m == float3x3(6, 4, 4, 4, 6, 4, 4, 4, 6));
m = splat_4; m -= float3x3(2); ok = ok && (m == float3x3(2, 4, 4, 4, 2, 4, 4, 4, 2));
m = splat_4; m /= splat_2; ok = ok && (m == float3x3(2, 2, 2, 2, 2, 2, 2, 2 ,2));
}
{
float4x4 m = float4x4(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
m += float4x4(16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1);
ok = ok && (m == float4x4(17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17));
}
{
float2x2 m = float2x2(10, 20, 30, 40);
m -= float2x2(1, 2, 3, 4);
ok = ok && (m == float2x2(9, 18, 27, 36));
}
{
float2x2 m = float2x2(2, 4, 6, 8);
m /= float2x2(2, 2, 2, 4);
ok = ok && (m == float2x2(1, 2, 3, 2));
}
// Multiplication performs a proper matrix multiply.
{
float2x2 m = float2x2(1, 2, 7, 4);
m *= float2x2(3, 5, 3, 2);
ok = ok && (m == float2x2(38, 26, 17, 14));
}
{
float3x3 m = float3x3(10, 4, 2, 20, 5, 3, 10, 6, 5);
m *= float3x3(3, 3, 4, 2, 3, 4, 4, 9, 2);
ok = ok && (m == float3x3(130, 51, 35, 120, 47, 33, 240, 73, 45));
}
return ok;
}
bool test_matrix_op_matrix_half() {
bool ok = true;
// Addition, subtraction and division operate componentwise.
{
const half3x3 splat_4 = half3x3(4, 4, 4, 4, 4, 4, 4, 4, 4);
const half3x3 splat_2 = half3x3(2, 2, 2, 2, 2, 2, 2, 2, 2);
half3x3 m;
m = half3x3(2); m += splat_4; ok = ok && (m == half3x3(6, 4, 4, 4, 6, 4, 4, 4, 6));
m = half3x3(2); m -= splat_4; ok = ok && (m == half3x3(-2,-4,-4,-4,-2,-4,-4,-4,-2));
m = half3x3(2); m /= splat_4; ok = ok && (m == half3x3(0.5));
m = splat_4; m += half3x3(2); ok = ok && (m == half3x3(6, 4, 4, 4, 6, 4, 4, 4, 6));
m = splat_4; m -= half3x3(2); ok = ok && (m == half3x3(2, 4, 4, 4, 2, 4, 4, 4, 2));
m = splat_4; m /= splat_2; ok = ok && (m == half3x3(2, 2, 2, 2, 2, 2, 2, 2 ,2));
}
{
half4x4 m = half4x4(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
m += half4x4(16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1);
ok = ok && (m == half4x4(17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17));
}
{
half2x2 m = half2x2(10, 20, 30, 40);
m -= half2x2(1, 2, 3, 4);
ok = ok && (m == half2x2(9, 18, 27, 36));
}
{
half2x2 m = half2x2(2, 4, 6, 8);
m /= half2x2(2, 2, 2, 4);
ok = ok && (m == half2x2(1, 2, 3, 2));
}
// Multiplication performs a proper matrix multiply.
{
half2x2 m = half2x2(1, 2, 7, 4);
m *= half2x2(3, 5, 3, 2);
ok = ok && (m == half2x2(38, 26, 17, 14));
}
{
half3x3 m = half3x3(10, 4, 2, 20, 5, 3, 10, 6, 5);
m *= half3x3(3, 3, 4, 2, 3, 4, 4, 9, 2);
ok = ok && (m == half3x3(130, 51, 35, 120, 47, 33, 240, 73, 45));
}
return ok;
}
half4 main(float2 coords) {
return (test_matrix_op_matrix_float() && test_matrix_op_matrix_half()) ? colorGreen : colorRed;
}