blob: 0d056a1ce36e9f13aa67c83b2827fbb7a3cf003a [file] [log] [blame]
layout(set = 0, binding = 1) uniform texture2D aTexture;
layout(set = 0, binding = 2) uniform sampler2D aSampledTexture;
layout(location = 1) in float2 c;
noinline half4 helpers_helper(sampler2D s, texture2D t) {
return sample(s, c);
}
noinline half4 helper(texture2D t, sampler2D s) {
return helpers_helper(s, t);
}
void main() {
sk_FragColor = helper(aTexture, aSampledTexture);
}