blob: 002d8cb739a507a9179c47180b5f3aea65b6415e [file] [log] [blame]
// These definitions already exist verbatim in sksl_frag.
layout(builtin=15) in float4 sk_FragCoord;
layout(builtin=17) in bool sk_Clockwise; // Similar to gl_FrontFacing, but defined in device space.
layout(location=0,index=0,builtin=10001) out half4 sk_FragColor;
layout(builtin=10008) half4 sk_LastFragColor;
layout(builtin=10012) out half4 sk_SecondaryFragColor;
/*%%*
symbol 'sk_FragCoord' was already defined
symbol 'sk_Clockwise' was already defined
symbol 'sk_FragColor' was already defined
symbol 'sk_LastFragColor' was already defined
symbol 'sk_SecondaryFragColor' was already defined
*%%*/