| // Valid declarations: |
| layout(spirv, set=0, binding=0) uniform ubo { float a; }; // valid |
| layout(spirv, set=0, binding=0) buffer ssbo { float b; }; // valid |
| layout(spirv, set=0, binding=0) uniform texture2D texture1; // valid |
| layout(spirv, set=0, binding=0) uniform sampler2D sampler1; // valid |
| |
| // Invalid declarations: |
| layout(spirv, texture=0) uniform texture2D texture2; // invalid |
| layout(spirv, texture=0, sampler=0) uniform sampler2D sampler2; // invalid |
| |
| /*%%* |
| layout qualifier 'texture' is not permitted here |
| layout qualifier 'texture' is not permitted here |
| layout qualifier 'sampler' is not permitted here |
| *%%*/ |